Search found 54 matches
- Tue Jan 25, 2022 7:04 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Hey Tony, got it to work by using the script methods! Confirmed that it is saving them to the slots, I also have data from other scripts outside of the Dialogue Manager that I would like to save to the same slot. Is there a direct spot where I can store those variables as well?
- Thu Jan 20, 2022 5:10 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
If you play either of the scene above individually, directly in play mode, they'll work fine. However, say you start in Scene A. Then you move to Scene B. Now these GameObjects exist: Active Runtime Scene(s): Dialogue Manager A Button B: points to Dialogue Manager B Since Button B was configured to...
- Thu Jan 20, 2022 3:22 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Hey Tony, pretty much got this working now, only one last hangup. I have the Dialogue Manager as a prefab now that survives scene changes, but when the scenes change it looks like my buttons lose reference to the scripts on the Dialogue Manager. I have the prefab in all scenes, and it has the same s...
- Wed Jan 12, 2022 3:47 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Awesome, just put it together on how it could work.
Thanks Tony, I'll probably be back with more questions eventually!
Thanks Tony, I'll probably be back with more questions eventually!
- Wed Jan 12, 2022 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Yes, although I recommend writing some kind of dedicated MusicManager script. You can put this script on the Dialogue Manager or some other GameObject that survives scene changes. It could have methods such as PlayMainMenuTheme(), PlayIntroTheme(), PlayDefaultGameplayTheme(), etc. Then you can writ...
- Wed Jan 12, 2022 2:22 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Hi, Putting a Dialogue Manager in each scene is optional. It makes it easier to playtest since you can enter play mode directly from any scene. I recommend making a single Dialogue Manager prefab (for example, a prefab variant of the base Dialogue Manager prefab) and dropping that prefab into your ...
- Wed Jan 12, 2022 1:10 pm
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Thanks Tony, I think I'll do that. I was looking over the DemoScenes, so I should still have a dialogue manager in each scene right? Then it will replace them as you said before. Should I also have a separate canvas for my UI in that case? Right now, I had it all under the Dialogue Manager Canvas so...
- Wed Jan 12, 2022 11:43 am
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Hi, DemoScene1 and DemoScene2 demonstrate saving data across scene changes. At runtime, the Dialogue Manager MainMenuScene will survive scene changes and replace the Dialogue Manager that was in MainScene at design time. (Unless you've intentionally unticked its Don't Destroy On Load and Only Allow...
- Wed Jan 12, 2022 10:54 am
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Save System Between Scenes
Hey Tony, hope you're having a good day, I was having some issues setting up the Save system to work between scenes. I was wondering if you had an example project like you do for a couple other systems? The setup I have now is that I have a dialogue manager in each scene. I'm trying to set up a &quo...
- Tue Dec 14, 2021 2:03 pm
- Forum: Dialogue System for Unity
- Topic: Can't get SMS dialogue to display for NPC
- Replies: 15
- Views: 1693
Re: Can't get SMS dialogue to display for NPC
Perfect, thanks a bunch Tony!Tony Li wrote: ↑Tue Dec 14, 2021 1:55 pm Glad to help!Yes. Switch to TextMesh Pro (see TextMesh Pro Support) and use <sprite> tags.xyztankman wrote: ↑Tue Dec 14, 2021 1:02 pmSo I'm planning on using the text messaging for visual clues too, it is possible to have jpgs displayed in the dialogue text area?