Search found 54 matches
- Fri Jan 05, 2024 8:33 pm
- Forum: Dialogue System for Unity
- Topic: Set Dialogue System text speed/typerwriter effect via functions for all dialogues
- Replies: 19
- Views: 246852
Set Dialogue System text speed/typerwriter effect via functions for all dialogues
Hey Tony, I feel like I'm 90% on the way to having this typewriter effect working in script by buttons in my option menu but I'm missing something. Is there a way to have the typewriterEffect for all dialogues/scenes changed from the the main menu scene and persist through all scenes? My Dialogue ma...
- Wed Jan 03, 2024 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Access Fade from script
- Replies: 5
- Views: 13236
Re: Access Fade from script
Thanks Tony, I grabbed it from there, I was sure I saw it somewhere but forgot it was in the demo! Got it configured and it's looking great, also easy way to use my own loading screen if I wanted.
- Wed Jan 03, 2024 1:07 pm
- Forum: Dialogue System for Unity
- Topic: Access Fade from script
- Replies: 5
- Views: 13236
Re: Access Fade from script
I was actually using only PixelCrushers.SaveSystem.LoadScene("SceneMainMenu"); previously but it seems the fade stopped working for some reason. could it be because I don't have a SceneFaderCanvas in the prefab of the dialogue manager? I opened an empty project and imported the latest dial...
- Wed Jan 03, 2024 10:32 am
- Forum: Dialogue System for Unity
- Topic: Access Fade from script
- Replies: 5
- Views: 13236
Access Fade from script
Is there a quick command to fade from script? I am currently trying to fade out when loading a scene (I'm actually putting the fade command in a coroutine instead of the function but that's not in the screenshot) but I get this error when attempting to use SaveSystem.sceneTRansitionManager.FadeOut()
- Mon Oct 02, 2023 3:26 pm
- Forum: Dialogue System for Unity
- Topic: Missing namespaces afterDialogue Manager update
- Replies: 3
- Views: 343
Re: Missing namespaces afterDialogue Manager update
Yes a clean install worked! All set now.
Thanks Tony!
Thanks Tony!
- Mon Oct 02, 2023 9:02 am
- Forum: Dialogue System for Unity
- Topic: Missing namespaces afterDialogue Manager update
- Replies: 3
- Views: 343
Missing namespaces afterDialogue Manager update
Hello, I am receiving several error messages after importing the new Dialogue Manager update. The editor states several namespaces are missing but I'm not sure why. Would it be easier to just do a clean install of Dialogue Manager or is there another way to get the namespaces to show correctly? Mana...
- Sun Apr 03, 2022 3:15 pm
- Forum: Dialogue System for Unity
- Topic: Create multiple response buttons in order for SMS
- Replies: 5
- Views: 987
Re: Create multiple response buttons in order for SMS
Perfect, super helpful as always Tony, thanks!
- Sun Apr 03, 2022 2:29 pm
- Forum: Dialogue System for Unity
- Topic: Create multiple response buttons in order for SMS
- Replies: 5
- Views: 987
Re: Create multiple response buttons in order for SMS
Thanks Tony, that did it! Is there also a way to randomize the order of the responses? I tried a couple ways with RandomizeNextEntry() and x = math.random() but I couldn't get it to work right.
- Sun Apr 03, 2022 1:31 am
- Forum: Dialogue System for Unity
- Topic: Create multiple response buttons in order for SMS
- Replies: 5
- Views: 987
Create multiple response buttons in order for SMS
Hey Tony, I am attempting to create a trivia minigame with a version of the SMS dialogue UI but I'm having an issue where the answers are cut off due to being too long. Is there a way to put responses on separate lines instead of one?. If possible, I wanted to make 2 answers on each line. (screensho...
- Thu Jan 27, 2022 11:55 am
- Forum: Dialogue System for Unity
- Topic: Save System Between Scenes
- Replies: 19
- Views: 3495
Re: Save System Between Scenes
Thanks Tony, just what I needed! I'm now set on the save system and it's working great.