That’s excellent news, Tony. I have to say, this is one of the best assets that I’ve ever worked with.
Hats off sir!
Search found 10 matches
- Thu Aug 25, 2022 10:38 am
- Forum: Dialogue System for Unity
- Topic: Disable Tags for old response selectively
- Replies: 4
- Views: 351
- Thu Aug 25, 2022 5:04 am
- Forum: Dialogue System for Unity
- Topic: Disable Tags for old response selectively
- Replies: 4
- Views: 351
Disable Tags for old response selectively
Hi Tony, I’d like to prevent the old response tagging on certain conversations while keeping it enabled for everything else. How would I change and access the settings dynamically? I guess it can be done during the OnConversationResponseMenu() while filtering the specific conversation that I want th...
- Sun Mar 27, 2022 10:43 pm
- Forum: Dialogue System for Unity
- Topic: Response buttons and AudioClip
- Replies: 4
- Views: 455
Re: Response buttons and AudioClip
Thank you for the guidance Tony!
- Sun Mar 27, 2022 4:26 am
- Forum: Dialogue System for Unity
- Topic: Response buttons and AudioClip
- Replies: 4
- Views: 455
Re: Response buttons and AudioClip
StandardUIResposnseButton has this at the start
if (button != null && button.onClick.GetPersistentEventCount() == 0)
{
button.onClick.AddListener(OnClick);
}
Is there anything to watch out for if I remove the check?
if (button != null && button.onClick.GetPersistentEventCount() == 0)
{
button.onClick.AddListener(OnClick);
}
Is there anything to watch out for if I remove the check?
- Sun Mar 27, 2022 2:39 am
- Forum: Dialogue System for Unity
- Topic: Response buttons and AudioClip
- Replies: 4
- Views: 455
Response buttons and AudioClip
This is similar to the topic https://www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=2826&p=15392&hilit=sound+response#p15392 Hello Tony, I wish to play a sound when the response button is clicked. I followed along the previous post and the sounds works, but the response button is no lon...
- Tue Jun 08, 2021 12:48 am
- Forum: Dialogue System for Unity
- Topic: Change Dialogues at Runtime
- Replies: 3
- Views: 267
Re: Change Dialogues at Runtime
Thanks for pointing me to the right documentation. This will help!
- Mon Jun 07, 2021 9:56 am
- Forum: Dialogue System for Unity
- Topic: Change Dialogues at Runtime
- Replies: 3
- Views: 267
Change Dialogues at Runtime
Hi Tony, I’m using a conversation as a template for a type of encounter where the content of the conversation is changed by script. I used this piece of code: Conversation conversation = database.GetConversation(conversationName); DialogueEntry dialogueEntry = conversation.GetDialogueEntry(“nameID&q...
- Sun Jun 06, 2021 12:33 am
- Forum: Dialogue System for Unity
- Topic: Learning Dialogue System - Need help with Scene Events
- Replies: 4
- Views: 466
Re: Learning Dialogue System - Need help with Scene Events
Thank you for the answer Tony! I’ve resolved the issue. Though in my case it may have been an issue with unity. The scene I used was duplicated from another scene. This may have caused something in unity not to refresh.
I simply recreated the scene from scratch and everything worked perfectly!
I simply recreated the scene from scratch and everything worked perfectly!
- Fri Jun 04, 2021 12:28 am
- Forum: Dialogue System for Unity
- Topic: Learning Dialogue System - Need help with Scene Events
- Replies: 4
- Views: 466
Re: Learning Dialogue System - Need help with Scene Events
Adding an update, I find that when I run it, the links are removed as shown by the attached image.
- Thu Jun 03, 2021 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Learning Dialogue System - Need help with Scene Events
- Replies: 4
- Views: 466
Learning Dialogue System - Need help with Scene Events
Hi, I’m new to Dialogue system and I am currently learning thru the tutorials. I came across the section for running Unity Scene Events and I can’t seem to get it to work properly. I’m wondering if I missed a necessary step? I copied the dialogue Manager and create my own demo-dialogue database. In ...