Nice!! For anyone else that wants to do this:
But that still doesn't fix that in that specific example Messages were not working? Should they work in my previous setup to begin with?
Search found 15 matches
- Fri Feb 18, 2022 4:35 pm
- Forum: Dialogue System for Unity
- Topic: Sequence message is being ignored
- Replies: 3
- Views: 468
- Fri Feb 18, 2022 1:15 pm
- Forum: Dialogue System for Unity
- Topic: Sequence message is being ignored
- Replies: 3
- Views: 468
Sequence message is being ignored
Hi again :) I'm back again with another issue... this time I'm having problems with the messaging while writing sequences. I want some commands to execute only after Delay({{end}}) is over but they are being executed immediately. The problem is similar to the one asked in this old thread , as it als...
- Thu Feb 10, 2022 9:51 am
- Forum: Dialogue System for Unity
- Topic: DIalogue UI closes itself after 30 seconds
- Replies: 3
- Views: 442
Re: DIalogue UI closes itself after 30 seconds
Hi Tony. So, an update. I changed the debugger to INFO and this is what I saw. Dialogue System: Stopping conversation. Exceeded max distance 0 between Intro dialogue trigger and Jin Dialogue System: Ending conversation. Jin is the name of one of our NPCs. And the most interesting part is that if I c...
- Tue Feb 08, 2022 5:10 pm
- Forum: Dialogue System for Unity
- Topic: DIalogue UI closes itself after 30 seconds
- Replies: 3
- Views: 442
DIalogue UI closes itself after 30 seconds
Hi, Our dialogue UI closes itself exactly after 30 seconds when we import an XML exported from Articy:Draft. 🤷♂️ But surprisingly, a conversation done manually in another database doesn't have that issue and the dialogue UI stays up for as long as you take to close it. Have you ever encountered a s...
- Sat Feb 05, 2022 7:40 pm
- Forum: Dialogue System for Unity
- Topic: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
- Replies: 13
- Views: 2117
Re: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
I didn't have those files, but I had "Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\PixelCrushers.DialogueSystem.asmdef". I added Unity.InputSystem to that one and it worked.
You're a lifesaver. Thank you!
You're a lifesaver. Thank you!
- Sat Feb 05, 2022 4:04 pm
- Forum: Dialogue System for Unity
- Topic: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
- Replies: 13
- Views: 2117
'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
Hi! I just updated your plugin to 2.2.24 from 2.2.11, and I'm having compilation errors that I haven't been able to fix. The error is: error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) And it's happening in t...
- Sun Oct 24, 2021 8:09 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] CinemachinePriority except
- Replies: 2
- Views: 240
Re: [Solved] CinemachinePriority except
So, the issue was that the branch I'm in had an outdated of Dialogue System. :facepalm:
I'm going to blame our devops for not merging the updated DS into main yet.
I'm going to blame our devops for not merging the updated DS into main yet.
- Sun Oct 24, 2021 7:28 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] CinemachinePriority except
- Replies: 2
- Views: 240
[Solved] CinemachinePriority except
Hi! I have a problem trying to understand how to use the "except:GameObject" vcam parameter. CinemachinePriority() Syntax: CinemachinePriority(vcam, [priority], [cut]) Parameters: vcam: The name of a GameObject containing a CinemachineVirtualCamera. Alternatives for this parameter: all: Se...
- Fri Oct 08, 2021 7:19 pm
- Forum: Dialogue System for Unity
- Topic: I can't understand the Sequencer Command "SetEnabled"
- Replies: 3
- Views: 352
Re: I can't understand the Sequencer Command "SetEnabled"
That was it... as always, an easy fix. Thank you so much. Tony!!
- Fri Oct 08, 2021 2:49 pm
- Forum: Dialogue System for Unity
- Topic: I can't understand the Sequencer Command "SetEnabled"
- Replies: 3
- Views: 352
I can't understand the Sequencer Command "SetEnabled"
According to https://www.pixelcrushers.com/dialogue_system/manual2x/html/sequencer_command_reference.html#sequencerCommandSetEnabled. I have to provide the name of the component in a subject, the state and the subject. My GameObject is named "Reset guard" and it has a "Box Collider&qu...