Search found 15 matches

by Deses
Fri Feb 18, 2022 4:35 pm
Forum: Dialogue System for Unity
Topic: Sequence message is being ignored
Replies: 3
Views: 498

Re: Sequence message is being ignored

Nice!! For anyone else that wants to do this:

Image

But that still doesn't fix that in that specific example Messages were not working? Should they work in my previous setup to begin with?
by Deses
Fri Feb 18, 2022 1:15 pm
Forum: Dialogue System for Unity
Topic: Sequence message is being ignored
Replies: 3
Views: 498

Sequence message is being ignored

Hi again :) I'm back again with another issue... this time I'm having problems with the messaging while writing sequences. I want some commands to execute only after Delay({{end}}) is over but they are being executed immediately. The problem is similar to the one asked in this old thread , as it als...
by Deses
Thu Feb 10, 2022 9:51 am
Forum: Dialogue System for Unity
Topic: DIalogue UI closes itself after 30 seconds
Replies: 3
Views: 485

Re: DIalogue UI closes itself after 30 seconds

Hi Tony. So, an update. I changed the debugger to INFO and this is what I saw. Dialogue System: Stopping conversation. Exceeded max distance 0 between Intro dialogue trigger and Jin Dialogue System: Ending conversation. Jin is the name of one of our NPCs. And the most interesting part is that if I c...
by Deses
Tue Feb 08, 2022 5:10 pm
Forum: Dialogue System for Unity
Topic: DIalogue UI closes itself after 30 seconds
Replies: 3
Views: 485

DIalogue UI closes itself after 30 seconds

Hi, Our dialogue UI closes itself exactly after 30 seconds when we import an XML exported from Articy:Draft. 🤷‍♂️ But surprisingly, a conversation done manually in another database doesn't have that issue and the dialogue UI stays up for as long as you take to close it. Have you ever encountered a s...
by Deses
Sat Feb 05, 2022 7:40 pm
Forum: Dialogue System for Unity
Topic: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
Replies: 13
Views: 2262

Re: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version

I didn't have those files, but I had "Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\PixelCrushers.DialogueSystem.asmdef". I added Unity.InputSystem to that one and it worked. :)

You're a lifesaver. Thank you!
by Deses
Sat Feb 05, 2022 4:04 pm
Forum: Dialogue System for Unity
Topic: 'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version
Replies: 13
Views: 2262

'InputSystem' does not exist in the namespace 'UnityEngine' after updating to the latest version

Hi! I just updated your plugin to 2.2.24 from 2.2.11, and I'm having compilation errors that I haven't been able to fix. The error is: error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) And it's happening in t...
by Deses
Sun Oct 24, 2021 8:09 pm
Forum: Dialogue System for Unity
Topic: [Solved] CinemachinePriority except
Replies: 2
Views: 254

Re: [Solved] CinemachinePriority except

So, the issue was that the branch I'm in had an outdated of Dialogue System. :facepalm:

I'm going to blame our devops for not merging the updated DS into main yet. :D
by Deses
Sun Oct 24, 2021 7:28 pm
Forum: Dialogue System for Unity
Topic: [Solved] CinemachinePriority except
Replies: 2
Views: 254

[Solved] CinemachinePriority except

Hi! I have a problem trying to understand how to use the "except:GameObject" vcam parameter. CinemachinePriority() Syntax: CinemachinePriority(vcam, [priority], [cut]) Parameters: vcam: The name of a GameObject containing a CinemachineVirtualCamera. Alternatives for this parameter: all: Se...
by Deses
Fri Oct 08, 2021 7:19 pm
Forum: Dialogue System for Unity
Topic: I can't understand the Sequencer Command "SetEnabled"
Replies: 3
Views: 391

Re: I can't understand the Sequencer Command "SetEnabled"

That was it... as always, an easy fix. Thank you so much. Tony!!
by Deses
Fri Oct 08, 2021 2:49 pm
Forum: Dialogue System for Unity
Topic: I can't understand the Sequencer Command "SetEnabled"
Replies: 3
Views: 391

I can't understand the Sequencer Command "SetEnabled"

According to https://www.pixelcrushers.com/dialogue_system/manual2x/html/sequencer_command_reference.html#sequencerCommandSetEnabled. I have to provide the name of the component in a subject, the state and the subject. My GameObject is named "Reset guard" and it has a "Box Collider&qu...