Hi again :) I'm back again with another issue... this time I'm having problems with the messaging while writing sequences. I want some commands to execute only after Delay({{end}}) is over but they are being executed immediately. The problem is similar to the one asked in this old thread , as it als...
Hi Tony. So, an update. I changed the debugger to INFO and this is what I saw. Dialogue System: Stopping conversation. Exceeded max distance 0 between Intro dialogue trigger and Jin Dialogue System: Ending conversation. Jin is the name of one of our NPCs. And the most interesting part is that if I c...
Hi, Our dialogue UI closes itself exactly after 30 seconds when we import an XML exported from Articy:Draft. 🤷♂️ But surprisingly, a conversation done manually in another database doesn't have that issue and the dialogue UI stays up for as long as you take to close it. Have you ever encountered a s...
I didn't have those files, but I had "Assets\Plugins\Pixel Crushers\Dialogue System\Scripts\PixelCrushers.DialogueSystem.asmdef". I added Unity.InputSystem to that one and it worked.
Hi! I just updated your plugin to 2.2.24 from 2.2.11, and I'm having compilation errors that I haven't been able to fix. The error is: error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) And it's happening in t...
Hi! I have a problem trying to understand how to use the "except:GameObject" vcam parameter. CinemachinePriority() Syntax: CinemachinePriority(vcam, [priority], [cut]) Parameters: vcam: The name of a GameObject containing a CinemachineVirtualCamera. Alternatives for this parameter: all: Se...
According to https://www.pixelcrushers.com/dialogue_system/manual2x/html/sequencer_command_reference.html#sequencerCommandSetEnabled. I have to provide the name of the component in a subject, the state and the subject. My GameObject is named "Reset guard" and it has a "Box Collider&qu...