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- Thu Jun 03, 2021 8:12 am
- Forum: Dialogue System for Unity
- Topic: Get Actor Details Set In Conversation Editor
- Replies: 2
- Views: 119
- Wed Jun 02, 2021 10:11 pm
- Forum: Dialogue System for Unity
- Topic: Get Actor Details Set In Conversation Editor
- Replies: 2
- Views: 119
Get Actor Details Set In Conversation Editor
Hiya. Can you please tell me how I'd go about getting the name and the ID of the actor and the conversant set in the dialogue editor window? I only have conversations between two entities, and they're comfortably set in the conversation window and shown down the bottom right. Using the conversation ...
- Tue May 25, 2021 10:07 am
- Forum: Dialogue System for Unity
- Topic: Retain conversation on screen through multiple interactions
- Replies: 8
- Views: 459
Re: Retain conversation on screen through multiple interactions
Hi, ShowSubtitle is a perfectly good way to do it. There's also a general-purpose OnConversationLine method, but since you're probably already subclassing StandardDialogueUI you might as well use what it has. Exactly :D I'll have a look at OnConversationLine too. Thanks again for everything!
- Tue May 25, 2021 8:11 am
- Forum: Dialogue System for Unity
- Topic: Retain conversation on screen through multiple interactions
- Replies: 8
- Views: 459
Re: Retain conversation on screen through multiple interactions
Was I not meant to call StartConversation after OnApplyPersistentData? If I don't I'm not sure how I'm supposed to get the conversation to loop back to the start (to read the child nodes and then pick the correct one based on the quest state condition, then display the corresponding messages). I di...
- Mon May 24, 2021 10:55 pm
- Forum: Dialogue System for Unity
- Topic: Retain conversation on screen through multiple interactions
- Replies: 8
- Views: 459
Re: Retain conversation on screen through multiple interactions
As I return to the conversation during each different quest state, I would like it to remember the previous conversation entries on screen instead of it starting from a clear slate again. Is this possible? Yes. I'll describe how to do it using the SMS Dialogue UI prefab in Plugins / Pixel Crushers ...
- Mon May 24, 2021 3:25 pm
- Forum: Dialogue System for Unity
- Topic: Retain conversation on screen through multiple interactions
- Replies: 8
- Views: 459
Re: Retain conversation on screen through multiple interactions
Legend, thanks for the quick response Tony.
I'll jump on this right now. Will look at the SMS stuff to start, thanks for the heads up!
I'll jump on this right now. Will look at the SMS stuff to start, thanks for the heads up!
- Mon May 24, 2021 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Retain conversation on screen through multiple interactions
- Replies: 8
- Views: 459
Retain conversation on screen through multiple interactions
Hiya! Running through parts of the tutorials here and wondering if this is on the right track or not? I have one conversation (image attached), and one quest. I've got a bunch of conversation child nodes that are set with conditions based on the status of the quest (condition code written in red nex...