Search found 7 matches

by zenmaster
Thu Jun 03, 2021 8:12 am
Forum: Dialogue System for Unity
Topic: Get Actor Details Set In Conversation Editor
Replies: 2
Views: 119

Re: Get Actor Details Set In Conversation Editor

tenor (1).gif
tenor (1).gif (34.93 KiB) Viewed 113 times
by zenmaster
Wed Jun 02, 2021 10:11 pm
Forum: Dialogue System for Unity
Topic: Get Actor Details Set In Conversation Editor
Replies: 2
Views: 119

Get Actor Details Set In Conversation Editor

Hiya. Can you please tell me how I'd go about getting the name and the ID of the actor and the conversant set in the dialogue editor window? I only have conversations between two entities, and they're comfortably set in the conversation window and shown down the bottom right. Using the conversation ...
by zenmaster
Tue May 25, 2021 10:07 am
Forum: Dialogue System for Unity
Topic: Retain conversation on screen through multiple interactions
Replies: 8
Views: 459

Re: Retain conversation on screen through multiple interactions

Hi, ShowSubtitle is a perfectly good way to do it. There's also a general-purpose OnConversationLine method, but since you're probably already subclassing StandardDialogueUI you might as well use what it has. Exactly :D I'll have a look at OnConversationLine too. Thanks again for everything!
by zenmaster
Tue May 25, 2021 8:11 am
Forum: Dialogue System for Unity
Topic: Retain conversation on screen through multiple interactions
Replies: 8
Views: 459

Re: Retain conversation on screen through multiple interactions

Was I not meant to call StartConversation after OnApplyPersistentData? If I don't I'm not sure how I'm supposed to get the conversation to loop back to the start (to read the child nodes and then pick the correct one based on the quest state condition, then display the corresponding messages). I di...
by zenmaster
Mon May 24, 2021 10:55 pm
Forum: Dialogue System for Unity
Topic: Retain conversation on screen through multiple interactions
Replies: 8
Views: 459

Re: Retain conversation on screen through multiple interactions

As I return to the conversation during each different quest state, I would like it to remember the previous conversation entries on screen instead of it starting from a clear slate again. Is this possible? Yes. I'll describe how to do it using the SMS Dialogue UI prefab in Plugins / Pixel Crushers ...
by zenmaster
Mon May 24, 2021 3:25 pm
Forum: Dialogue System for Unity
Topic: Retain conversation on screen through multiple interactions
Replies: 8
Views: 459

Re: Retain conversation on screen through multiple interactions

Legend, thanks for the quick response Tony.

I'll jump on this right now. Will look at the SMS stuff to start, thanks for the heads up!
by zenmaster
Mon May 24, 2021 12:30 pm
Forum: Dialogue System for Unity
Topic: Retain conversation on screen through multiple interactions
Replies: 8
Views: 459

Retain conversation on screen through multiple interactions

Hiya! Running through parts of the tutorials here and wondering if this is on the right track or not? I have one conversation (image attached), and one quest. I've got a bunch of conversation child nodes that are set with conditions based on the status of the quest (condition code written in red nex...