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- Fri May 14, 2021 4:45 am
- Forum: Dialogue System for Unity
- Topic: Wait for quest/variable completion/state
- Replies: 1
- Views: 211
Wait for quest/variable completion/state
Hello, I tried to find a solution on the forum but unfortunately couldn't find any. Is there a way where I could tell the system to wait with the conversation until a quest/variable reaches certain state? It would be an equivalent to the WaitForMessage() in the sequencer, but I would need something ...