Search found 58 matches

by urrmurrmur
Sun Apr 20, 2025 5:48 am
Forum: Dialogue System for Unity
Topic: Non-persistent Dialogue System and saving
Replies: 1
Views: 411

Non-persistent Dialogue System and saving

Hi, I'm currently considering my options for setting up a save system for my game, and would like some advice. My game is set up with a separate database for each scene, plus a master database which is loaded in every scene. This works fine as long as no saving / loading is needed. Everything that n...
by urrmurrmur
Mon Mar 10, 2025 12:10 pm
Forum: Dialogue System for Unity
Topic: issue with unique IDs
Replies: 8
Views: 3890

Re: issue with unique IDs

I've sent you the files.

And yeah, certain (if not most) actors are defined in multiple DBs, and Robin is one of those. I chose to do it like this because actors might be player characters in one scene, and NPCs in another.
by urrmurrmur
Sun Mar 09, 2025 5:23 pm
Forum: Dialogue System for Unity
Topic: issue with unique IDs
Replies: 8
Views: 3890

Re: issue with unique IDs

Hi Tony, Apologies for not responding for a while, I was working on other stuff. So I ran the unique id tool (patched), and I got the same issue as last time: some, if not most, conversations lost one or both of their actors. I think I could theoretically reassign them all through some find-replace ...
by urrmurrmur
Wed Mar 05, 2025 4:21 am
Forum: Dialogue System for Unity
Topic: issue with unique IDs
Replies: 8
Views: 3890

Re: issue with unique IDs

Question before I do that: I now have one DB with a base id of 0, the others already have one assigned that I would like to keep. I essentially used the increments of 10000 myself, corresponding to my scene numbers (so scene 1 is 10000, scene 13 is 130000, etc). The way I understand your explanation...
by urrmurrmur
Tue Mar 04, 2025 6:15 pm
Forum: Dialogue System for Unity
Topic: issue with unique IDs
Replies: 8
Views: 3890

Re: issue with unique IDs

I'm using 2.2.47 at the moment. And yes, I do use Git.

I'll make a backup of all the database files and run the unique id tool again tomorrow, to see what happens. I'll keep you posted.
by urrmurrmur
Tue Mar 04, 2025 5:47 am
Forum: Dialogue System for Unity
Topic: issue with unique IDs
Replies: 8
Views: 3890

issue with unique IDs

Hi Tony, I have a strange issue with DSFU that I hope you can help me with. My project is set up to use different databases. I have one per scene, plus a master database that contains information that should be shared between scenes. I load both databases uses an Extra Databases component (the maste...
by urrmurrmur
Sat Dec 14, 2024 4:28 pm
Forum: Dialogue System for Unity
Topic: Request for advice: different inspect style
Replies: 2
Views: 697

Re: Request for advice: different inspect style

Thanks, will try that later.
by urrmurrmur
Thu Dec 12, 2024 10:27 am
Forum: Dialogue System for Unity
Topic: Request for advice: different inspect style
Replies: 2
Views: 697

Request for advice: different inspect style

Hi Tony, I'd like to ask for your opinion on something I've been implementing. In my game, I want regular conversation and inspect text to be formatted differently. We will likely end up voicing all our spoken dialogue lines, but not the inspect text, which counts as internal monologue. In the subti...
by urrmurrmur
Mon Dec 09, 2024 10:28 am
Forum: Dialogue System for Unity
Topic: Conversation stuck in start state when triggering through timeline
Replies: 5
Views: 1447

Re: Conversation stuck in start state when triggering through timeline

Tony, in case this is of any value to you: I have a different conversation where the start node is also missing its "None()" sequence. For that one I am 100% sure that I did not alter it myself, even accidentally, so something else must have caused this. I still suspect the unique id tool ...
by urrmurrmur
Mon Dec 09, 2024 3:04 am
Forum: Dialogue System for Unity
Topic: Conversation stuck in start state when triggering through timeline
Replies: 5
Views: 1447

Re: Conversation stuck in start state when triggering through timeline

Huh, weird. I can't image when or why I would have done that. But that was indeed the problem.

Thanks, Tony.