Search found 52 matches
- Sat Dec 14, 2024 4:28 pm
- Forum: Dialogue System for Unity
- Topic: Request for advice: different inspect style
- Replies: 2
- Views: 318
Re: Request for advice: different inspect style
Thanks, will try that later.
- Thu Dec 12, 2024 10:27 am
- Forum: Dialogue System for Unity
- Topic: Request for advice: different inspect style
- Replies: 2
- Views: 318
Request for advice: different inspect style
Hi Tony, I'd like to ask for your opinion on something I've been implementing. In my game, I want regular conversation and inspect text to be formatted differently. We will likely end up voicing all our spoken dialogue lines, but not the inspect text, which counts as internal monologue. In the subti...
- Mon Dec 09, 2024 10:28 am
- Forum: Dialogue System for Unity
- Topic: Conversation stuck in start state when triggering through timeline
- Replies: 5
- Views: 611
Re: Conversation stuck in start state when triggering through timeline
Tony, in case this is of any value to you: I have a different conversation where the start node is also missing its "None()" sequence. For that one I am 100% sure that I did not alter it myself, even accidentally, so something else must have caused this. I still suspect the unique id tool ...
- Mon Dec 09, 2024 3:04 am
- Forum: Dialogue System for Unity
- Topic: Conversation stuck in start state when triggering through timeline
- Replies: 5
- Views: 611
Re: Conversation stuck in start state when triggering through timeline
Huh, weird. I can't image when or why I would have done that. But that was indeed the problem.
Thanks, Tony.
Thanks, Tony.
- Sun Dec 08, 2024 4:33 pm
- Forum: Dialogue System for Unity
- Topic: Conversation stuck in start state when triggering through timeline
- Replies: 5
- Views: 611
Conversation stuck in start state when triggering through timeline
Hi, I'm confronted with strange behavior that I cannot figure out. I have a conversation which I am starting through a timeline Cinemachine track. However, when doing so, the conversation gets stuck in the start state and never continues to the first actual conversation state. If I create a new test...
- Thu Sep 05, 2024 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Continue conversation after delay
- Replies: 9
- Views: 715
Re: Continue conversation after delay
To clarify: are you saying that I should use a different dialogue UI for any conversation that plays in a timeline, specifically one that doesn't have a continue button? Because I'm not sure how I would go about doing that. Right now I have a single dialogue manager in my scene, which has my default...
- Thu Sep 05, 2024 11:00 am
- Forum: Dialogue System for Unity
- Topic: Continue conversation after delay
- Replies: 9
- Views: 715
Re: Continue conversation after delay
It's set to "Never", which feels like the only option that makes sense. I don't want a continue button to be shown, since the flow of the conversation is fully controlled by the timeline. If I select anything else players can click continue and then the timeline and subtitles are no longer...
- Wed Sep 04, 2024 3:14 pm
- Forum: Dialogue System for Unity
- Topic: Continue conversation after delay
- Replies: 9
- Views: 715
Re: Continue conversation after delay
I'm necroing one of my old threads here, because I have a related question. I want to do something very similar to the first post in this thread: state A with text, state B without text that should hide the UI, state C with text again). Except this time the dialog is controlled by a timeline. I trie...
- Wed Jul 03, 2024 4:18 am
- Forum: Dialogue System for Unity
- Topic: Save system and editor
- Replies: 3
- Views: 439
Re: Save system and editor
Okay, thank you. That explains the save file part. I managed to solve the other issue as well in the meantime (state getting remembered over play sessions). In case anyone comes across this thread at a later date: it had nothing to do with DSFU, it was just me misusing scriptable objects. Case close...
- Mon Jul 01, 2024 2:51 pm
- Forum: Dialogue System for Unity
- Topic: Save system and editor
- Replies: 3
- Views: 439
Save system and editor
Hi, Question about the save system: what determines whether the dialogue system state is saved through editor play sessions? In my current system, the state of my dialogue system seems to be remembered in the editor, so every time I start the editor my variables have their state from the previous se...