Search found 10 matches

by jakecard
Thu Sep 02, 2021 11:52 am
Forum: Quest Machine
Topic: QuestJournal "already registered" when reloading scene
Replies: 7
Views: 2614

Re: QuestJournal "already registered" when reloading scene

Awesome, thanks a bunch Tony! Appreciate the fix :)
by jakecard
Wed Sep 01, 2021 12:13 pm
Forum: Quest Machine
Topic: QuestJournal "already registered" when reloading scene
Replies: 7
Views: 2614

Re: QuestJournal "already registered" when reloading scene

Awesome, thanks Tony! Will installing this patch play nicely when future QuestMachine updates are released, or will I have to re-apply it every time or something?
by jakecard
Wed Sep 01, 2021 10:30 am
Forum: Quest Machine
Topic: QuestJournal "already registered" when reloading scene
Replies: 7
Views: 2614

Re: QuestJournal "already registered" when reloading scene

Hi Tony, Yep, it's still ticked. Here's a screenshot of the configuration game object in the inspector. Worth noting: I also put the QuestJournal component on this same object, since we don't have a "Player" game object. Let me know if this might be screwing things up. https://i.ibb.co/LhV...
by jakecard
Tue Aug 31, 2021 2:37 pm
Forum: Quest Machine
Topic: QuestJournal "already registered" when reloading scene
Replies: 7
Views: 2614

QuestJournal "already registered" when reloading scene

Hi! My game has a "main scene" which includes my QuestJournal. When I leave this scene and come back later, I get the following message: Quest Machine: A QuestListContainer with id 'quest-journal' is already registered. Can't register QuestJournal (PixelCrushers.QuestMachine.Wrappers.Quest...
by jakecard
Mon May 03, 2021 3:44 pm
Forum: Quest Machine
Topic: Missing assembly reference after upgrading from evaluation version
Replies: 3
Views: 571

Re: Missing assembly reference after upgrading from evaluation version

Thanks Tony, that did the trick! Appreciate you pointing it out :)
by jakecard
Mon May 03, 2021 1:27 pm
Forum: Quest Machine
Topic: Missing assembly reference after upgrading from evaluation version
Replies: 3
Views: 571

Missing assembly reference after upgrading from evaluation version

After trying the evaluation version for a couple weeks, I just purchased the full version of Quest Machine! Unfortunately though, all my code that was referencing it is showing "are you missing a using directive or an assembly reference?" error messages. Specifically, the way I upgraded wa...
by jakecard
Fri Apr 30, 2021 10:23 pm
Forum: Quest Machine
Topic: Overriding QuestAction.GetEditorName not working
Replies: 2
Views: 498

Re: Overriding QuestAction.GetEditorName not working

Never mind, I misunderstood what GetEditorName() was for! I thought it was for the name that appears when you go to add the action, but it looks like it's instead for the name that appears in your list of actions after it's added. I would've thought they'd be the same, so this could possibly use a n...
by jakecard
Fri Apr 30, 2021 9:39 pm
Forum: Quest Machine
Topic: Overriding QuestAction.GetEditorName not working
Replies: 2
Views: 498

Overriding QuestAction.GetEditorName not working

I've got a custom quest action that looks like this: using Hosts; using PixelCrushers.QuestMachine; using UnityEngine; using UnityEngine.AddressableAssets; namespace Quests.QuestActions { public class AddAvailableHostAction : QuestAction { [SerializeField] private AssetReference host; public overrid...
by jakecard
Mon Apr 26, 2021 10:41 am
Forum: Quest Machine
Topic: Quest Machine with no Player or NPCs
Replies: 2
Views: 507

Re: Quest Machine with no Player or NPCs

Thanks Tony! Great to know. We'll keep working with it!
by jakecard
Mon Apr 26, 2021 10:21 am
Forum: Quest Machine
Topic: Quest Machine with no Player or NPCs
Replies: 2
Views: 507

Quest Machine with no Player or NPCs

Hi Quest Machine people! My wife and I are creating a puzzle game where you're a hacker (in the same genre as Hacknet ). We're strongly considering using Quest Machine to keep track of the player's progress through their hacking missions, as it looks like it's by far the best available quest system....