Search found 10 matches
- Thu Sep 02, 2021 11:52 am
- Forum: Quest Machine
- Topic: QuestJournal "already registered" when reloading scene
- Replies: 7
- Views: 2614
Re: QuestJournal "already registered" when reloading scene
Awesome, thanks a bunch Tony! Appreciate the fix
- Wed Sep 01, 2021 12:13 pm
- Forum: Quest Machine
- Topic: QuestJournal "already registered" when reloading scene
- Replies: 7
- Views: 2614
Re: QuestJournal "already registered" when reloading scene
Awesome, thanks Tony! Will installing this patch play nicely when future QuestMachine updates are released, or will I have to re-apply it every time or something?
- Wed Sep 01, 2021 10:30 am
- Forum: Quest Machine
- Topic: QuestJournal "already registered" when reloading scene
- Replies: 7
- Views: 2614
Re: QuestJournal "already registered" when reloading scene
Hi Tony, Yep, it's still ticked. Here's a screenshot of the configuration game object in the inspector. Worth noting: I also put the QuestJournal component on this same object, since we don't have a "Player" game object. Let me know if this might be screwing things up. https://i.ibb.co/LhV...
- Tue Aug 31, 2021 2:37 pm
- Forum: Quest Machine
- Topic: QuestJournal "already registered" when reloading scene
- Replies: 7
- Views: 2614
QuestJournal "already registered" when reloading scene
Hi! My game has a "main scene" which includes my QuestJournal. When I leave this scene and come back later, I get the following message: Quest Machine: A QuestListContainer with id 'quest-journal' is already registered. Can't register QuestJournal (PixelCrushers.QuestMachine.Wrappers.Quest...
- Mon May 03, 2021 3:44 pm
- Forum: Quest Machine
- Topic: Missing assembly reference after upgrading from evaluation version
- Replies: 3
- Views: 571
Re: Missing assembly reference after upgrading from evaluation version
Thanks Tony, that did the trick! Appreciate you pointing it out
- Mon May 03, 2021 1:27 pm
- Forum: Quest Machine
- Topic: Missing assembly reference after upgrading from evaluation version
- Replies: 3
- Views: 571
Missing assembly reference after upgrading from evaluation version
After trying the evaluation version for a couple weeks, I just purchased the full version of Quest Machine! Unfortunately though, all my code that was referencing it is showing "are you missing a using directive or an assembly reference?" error messages. Specifically, the way I upgraded wa...
- Fri Apr 30, 2021 10:23 pm
- Forum: Quest Machine
- Topic: Overriding QuestAction.GetEditorName not working
- Replies: 2
- Views: 498
Re: Overriding QuestAction.GetEditorName not working
Never mind, I misunderstood what GetEditorName() was for! I thought it was for the name that appears when you go to add the action, but it looks like it's instead for the name that appears in your list of actions after it's added. I would've thought they'd be the same, so this could possibly use a n...
- Fri Apr 30, 2021 9:39 pm
- Forum: Quest Machine
- Topic: Overriding QuestAction.GetEditorName not working
- Replies: 2
- Views: 498
Overriding QuestAction.GetEditorName not working
I've got a custom quest action that looks like this: using Hosts; using PixelCrushers.QuestMachine; using UnityEngine; using UnityEngine.AddressableAssets; namespace Quests.QuestActions { public class AddAvailableHostAction : QuestAction { [SerializeField] private AssetReference host; public overrid...
- Mon Apr 26, 2021 10:41 am
- Forum: Quest Machine
- Topic: Quest Machine with no Player or NPCs
- Replies: 2
- Views: 507
Re: Quest Machine with no Player or NPCs
Thanks Tony! Great to know. We'll keep working with it!
- Mon Apr 26, 2021 10:21 am
- Forum: Quest Machine
- Topic: Quest Machine with no Player or NPCs
- Replies: 2
- Views: 507
Quest Machine with no Player or NPCs
Hi Quest Machine people! My wife and I are creating a puzzle game where you're a hacker (in the same genre as Hacknet ). We're strongly considering using Quest Machine to keep track of the player's progress through their hacking missions, as it looks like it's by far the best available quest system....