Search found 18 matches
- Sat Aug 07, 2021 10:09 am
- Forum: Dialogue System for Unity
- Topic: "Pressed" transition(colour tint/animation) not happening when pressing a response button.
- Replies: 5
- Views: 751
Re: "Pressed" transition(colour tint/animation) not happening when pressing a response button.
Thank you Tony! Weird thing is pressed animation doesnt work in the dialogue, but it works in my main menu screen. Well i'll try to figure that out somehow. Another quick question: When I press play, weird 3 objects will pop up in the Dontdestroyonload, should they be there? Do i need them, if not h...
- Sat Aug 07, 2021 7:35 am
- Forum: Dialogue System for Unity
- Topic: "Pressed" transition(colour tint/animation) not happening when pressing a response button.
- Replies: 5
- Views: 751
"Pressed" transition(colour tint/animation) not happening when pressing a response button.
Hey, I am setting up my own UI and I want to have pressed animation or colour tint. Now for some reason it's not working, when i press the button it only disappears. Here is a drive link for all my dialogue settings. Also im using the colour tint, so it should turn red when i press the button, but i...
- Thu May 06, 2021 2:26 pm
- Forum: Dialogue System for Unity
- Topic: How to hide/appear Response button right after click/typewriter?
- Replies: 7
- Views: 694
Re: How to hide/appear Response button right after click/typewriter?
Hey Tony!! I deleted my normal text component and replaced it with text mesh pro component. Now my button disappears perfectly ;D!
Thanks for the help, next thing is to add some animations ;D!
Thanks for the help, next thing is to add some animations ;D!
- Thu May 06, 2021 2:08 pm
- Forum: Dialogue System for Unity
- Topic: How to hide/appear Response button right after click/typewriter?
- Replies: 7
- Views: 694
Re: How to hide/appear Response button right after click/typewriter?
Upsie, i forgot the animation transitions in the button xD my bad...
I'll delete the animation on the onclick event and use it in the transitions
I'll delete the animation on the onclick event and use it in the transitions
- Thu May 06, 2021 12:08 pm
- Forum: Dialogue System for Unity
- Topic: How to hide/appear Response button right after click/typewriter?
- Replies: 7
- Views: 694
Re: How to hide/appear Response button right after click/typewriter?
Hi!
Yeah, i changed it to standard
Response button's on click event is set to "Standard Ui repsonse button script" and .OnClick + also I have onclick animation
Yeah, i changed it to standard
Response button's on click event is set to "Standard Ui repsonse button script" and .OnClick + also I have onclick animation
- Thu May 06, 2021 10:09 am
- Forum: Dialogue System for Unity
- Topic: How to hide/appear Response button right after click/typewriter?
- Replies: 7
- Views: 694
Re: How to hide/appear Response button right after click/typewriter?
Hey! Thanks, I got the response button appear after typewriter effect :D But I still have the little delay after i press the response buttons. I have nothing on the default player sequence and show pc subtitles during line is off. Basically when I press the answer button, the opacity goes lower and ...
- Wed May 05, 2021 3:54 pm
- Forum: Dialogue System for Unity
- Topic: How to hide/appear Response button right after click/typewriter?
- Replies: 7
- Views: 694
How to hide/appear Response button right after click/typewriter?
Hey! How can i make my response button disappear immediately after i press it. Currently it disappears after 1 or 2 seconds after press/onClick. And How can i make it appear right after my typewriter effect has ended?
-Pepe
-Pepe
- Sat Apr 24, 2021 8:50 am
- Forum: Dialogue System for Unity
- Topic: choose specific dialogue states to have auto continue
- Replies: 1
- Views: 272
choose specific dialogue states to have auto continue
Hey, I got my dialogue working and it's really simple to do when you look into the manuals etc. xD Well I have one simple question. I have 7 dialogue states and I want to have auto continue for the first tree dialogue boxes/states. After the 3rd dialogue I want my continue button to appear. Is there...