Search found 21 matches
- Fri Dec 17, 2021 5:52 pm
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 2998
Re: Bolt's migration into Visual Scripting error
Sure! But with the Scene Event option, I guess it's not very urgent, it should cover it.
- Fri Dec 17, 2021 11:22 am
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 2998
Re: Bolt's migration into Visual Scripting error
Sorry for the super-late reply. I forgot I asked this so much that I googled out my own question :D The visual scripting is now under Package Manager > Unity Registry > Visual Scripting Everything works perfectly except the BoltEvent() conversation Script. Generally, Third Party Support>Bolt Support...
- Sun Sep 19, 2021 8:52 am
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 2998
Bolt's migration into Visual Scripting error
Hello, I migrated from Bolt to, how Unity now calls it, Visual Scripting and got this error: Assets\Pixel Crushers\Dialogue System\Third Party Support\Bolt Support\DialogueSystemBoltCustomEvents.cs(19,13): error CS0103: The name 'Bolt' does not exist in the current context Is there an easy fix? Or s...
- Thu Jul 29, 2021 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
The continue button still appears and can interrupt the sequence, but at least, the whole sequence is executed, which works for me.
- Wed Jul 28, 2021 1:21 pm
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
I'll give it a try, though, the Continue button appears instantly, and if you click it, it just doesn't execute the later actions in the Sequence. The weird thing is, the Continue mode is not broken for the rest of the conversation, even though it was not returned to the original.
- Wed Jul 28, 2021 10:37 am
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
I tried what I could, but it still does the same thing. This is the sequence that happens, and it's even before a Response Menu and Continue Button is set to "Not Before Response Menu." SetContinueMode(false); MoveTo(Buzz Walk in point, Buzz, 2); AnimatorPlay(Buzz Walk, Buzz Plane); Animat...
- Tue Jul 27, 2021 5:43 am
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
As I moved further into the dialogue, it seemed to work at other places. I'll check it out and send some screenshots
- Mon Jul 26, 2021 9:19 am
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
It's outside
- Mon Jul 26, 2021 5:27 am
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 1591
Re: Adding a Subtitle Panel to SMS Dialogue UI
Sorry for accidentally spamming someone else's post. I set up the Continue button in the SMS UI, but now "SetContinueMode(false)" doesn't seem to work. It might be because there are multiple objects with Standard UI Subtitle Panel that refer to the same Continue Button (NPC Message Templat...
- Sun Jul 25, 2021 4:41 pm
- Forum: Dialogue System for Unity
- Topic: How to display PC subtitle?
- Replies: 10
- Views: 2031
Re: How to display PC subtitle?
Glad I managed to help