
Search found 26 matches
- Sun Apr 13, 2025 8:10 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 17
- Views: 4414
Re: Dialogue System variable values not being saved.
Okay, thanks, good to know 

- Thu Apr 10, 2025 6:56 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 17
- Views: 4414
Re: Dialogue System variable values not being saved.
Yeah, it does. Wow, so it was the simple checkbox all along... Why would a default not save location data?
Anyways, "All Items & Quest Data" is also unticked, but it saves that data for some reason.

Anyways, "All Items & Quest Data" is also unticked, but it saves that data for some reason.
- Tue Apr 08, 2025 11:16 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 17
- Views: 4414
Re: Dialogue System variable values not being saved.
We did some QA-ing today and found out that it doesn't save location variables at all. We'll hack it for this occasion through variables as there are not many locations, but no idea what's going on. We checked save files, it has no info on location variables, they just don't exist, and it seems that...
- Tue Apr 08, 2025 5:08 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 17
- Views: 4414
Re: Dialogue System variable values not being saved.
I'm not using autosave, it's pretty much set up like case #2. It was VN default, and when I changed it to the Menu Framework it behaves exactly the same. https://i.imgur.com/w1S5R1G.png So, here are some screenshots I took during testing. 1. is the default state when the game is first started 2. and...
- Mon Apr 07, 2025 12:23 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System variable values not being saved.
- Replies: 17
- Views: 4414
Re: Dialogue System variable values not being saved.
Hi Tony, Sorry if this is not the place to post this, but I have a similar issue like this, so I figured to keep it in the same space. Basically, when I am in the play mode, saving and loading works, but when I stop the play mode and restart, it breaks. Some variables are saved and some are not. I'm...
- Fri Dec 17, 2021 5:52 pm
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 4506
Re: Bolt's migration into Visual Scripting error
Sure! But with the Scene Event option, I guess it's not very urgent, it should cover it.
- Fri Dec 17, 2021 11:22 am
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 4506
Re: Bolt's migration into Visual Scripting error
Sorry for the super-late reply. I forgot I asked this so much that I googled out my own question :D The visual scripting is now under Package Manager > Unity Registry > Visual Scripting Everything works perfectly except the BoltEvent() conversation Script. Generally, Third Party Support>Bolt Support...
- Sun Sep 19, 2021 8:52 am
- Forum: Dialogue System for Unity
- Topic: Bolt's migration into Visual Scripting error
- Replies: 4
- Views: 4506
Bolt's migration into Visual Scripting error
Hello, I migrated from Bolt to, how Unity now calls it, Visual Scripting and got this error: Assets\Pixel Crushers\Dialogue System\Third Party Support\Bolt Support\DialogueSystemBoltCustomEvents.cs(19,13): error CS0103: The name 'Bolt' does not exist in the current context Is there an easy fix? Or s...
- Thu Jul 29, 2021 3:34 pm
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 6587
Re: Adding a Subtitle Panel to SMS Dialogue UI
The continue button still appears and can interrupt the sequence, but at least, the whole sequence is executed, which works for me.
- Wed Jul 28, 2021 1:21 pm
- Forum: Dialogue System for Unity
- Topic: Adding a Subtitle Panel to SMS Dialogue UI
- Replies: 15
- Views: 6587
Re: Adding a Subtitle Panel to SMS Dialogue UI
I'll give it a try, though, the Continue button appears instantly, and if you click it, it just doesn't execute the later actions in the Sequence. The weird thing is, the Continue mode is not broken for the rest of the conversation, even though it was not returned to the original.