Search found 3 matches
- Tue Aug 24, 2021 2:20 pm
- Forum: Dialogue System for Unity
- Topic: Call a Scene Event when the Conversation ends
- Replies: 1
- Views: 1091
Call a Scene Event when the Conversation ends
Hi, I'm trying to call an Event from the Dialogue Entry Menu when a Conversation ends, but there is only the On Execute() event that I can call, and that activates when the line of the conversation starts, and not when the line ends. Is there a simple way to do that? I Know there is a "OnConver...
- Wed Apr 21, 2021 12:31 pm
- Forum: Dialogue System for Unity
- Topic: On Use command and Variables
- Replies: 3
- Views: 244
Re: On Use command and Variables
Use Physics2D was checked, the problem was the Run Raycasts set in 3D. Thanks for the help
About the variables? Is there a simple way to read and write the variables you create in the dialogue database with a C# script?
About the variables? Is there a simple way to read and write the variables you create in the dialogue database with a C# script?
- Wed Apr 21, 2021 6:23 am
- Forum: Dialogue System for Unity
- Topic: On Use command and Variables
- Replies: 3
- Views: 244
On Use command and Variables
I'm using the "On Use" command trigger to start a conversation with a 2D NPC but it doesn't work (it works with "On Start"). I'll explain the steps I made: - I Imported the DialogueManager and created a DialogueDatabase and setted it as Reference database - I Created my conversat...