Thanks very much! I have added the line and the debug.log line does in fact appear when I am loading the game and I can confirm that the UIS Game Object Inventory System Manager has Don't Destroy on Load unticked :) I have no warning or errors present in the project fyi. Here is the full debug log: ...
Oh, Okay so I fixed the reward by making the actions happen from the success node! But I still have the issue of the letter that was given when accepting the quest duplicating. I also tried adding this to a node but that didn't work. Any suggestions?
Yes as an action Should it specifically be in the "Success" node in active or true or in the general success spot when clicking off the node in the editor?
Thank you! Yes I see that now. Sorry I only just came across your post regarding the player journal and how to show/hide the content. Thank you so much. I see how the message system works well now to! I have one last question and all is working great. Sorry for the time. Using the Ultimate Inventory...
Oh yes I see! Thanks. I added a sound and alert and I can see it now. For some reason, it is not coming up as complete in the journal but I must have an option clicked other than the "Show Completed Quests" on the prefab. Glad it's working though! I thought it should be that simple. Needed...
Hello again. This is not so much a technical question as I wrote earlier but I am wanting to do a simple delivery quest like the demo but I don't want to have to return to the quest giver. Basically, you recive a letter and you put it in a mailbox and when you put it in the mailbox the quest ends. E...
Hello, I am sorry as I think maybe I should have posted this in Quest Machine. I am trying to intergrate the Dialogue System and Quest Machine. When I add the Dialogue System Quest Dialogue UI to the Quest Machine gameobject I get this error when I try to interact with the Quest Giver NPC. Have I ma...