Hey Tony,
This worked perfectly, thank you so much!
Search found 8 matches
- Thu Aug 05, 2021 3:35 pm
- Forum: Dialogue System for Unity
- Topic: Twine import bug
- Replies: 9
- Views: 548
- Tue Aug 03, 2021 2:36 pm
- Forum: Dialogue System for Unity
- Topic: Twine import bug
- Replies: 9
- Views: 548
Re: Twine import bug
Hey Tony,
Thank you so much, that sounds wonderful!
Thank you so much, that sounds wonderful!
- Tue Aug 03, 2021 1:42 pm
- Forum: Dialogue System for Unity
- Topic: Twine import bug
- Replies: 9
- Views: 548
Re: Twine import bug
Hey Tony, I really need the script to be ON the "Okay" response such as: https://i.imgur.com/56lazvN.png this is because the response in my conversations such that it could say for example: https://i.imgur.com/6cA0TKN.png Where the script would embed that bottom "Action" "Ea...
- Tue Aug 03, 2021 1:05 pm
- Forum: Dialogue System for Unity
- Topic: Twine import bug
- Replies: 9
- Views: 548
Re: Twine import bug
Hey Tony,
is there at all a way for the Okay and Exit on yours to have scripted values? Because right now I'm not seeing a way to add that to the player responses such that the response will have a script on it rather than the node that the response leads to?
is there at all a way for the Okay and Exit on yours to have scripted values? Because right now I'm not seeing a way to add that to the player responses such that the response will have a script on it rather than the node that the response leads to?
- Mon Aug 02, 2021 7:06 pm
- Forum: Dialogue System for Unity
- Topic: Twine import bug
- Replies: 9
- Views: 548
Twine import bug
Hey there, I'm getting some weird behavior when trying to import a dialogue from twine. For whatever reason my links are becoming extra dialogue? https://i.imgur.com/b0Pn8Xp.png Is the result from the output of the twine JSON which is https://drive.google.com/file/d/1wppWn5TNZr0i7-sF5N_oteZMeNDd5oDC...
- Tue Apr 20, 2021 1:47 pm
- Forum: Dialogue System for Unity
- Topic: NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
- Replies: 4
- Views: 263
Re: NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
Hey Tony,
Yeah switching didn't help. I'm going to package up the project in the way descibed and send it over to you. I really appreciate the assistance.
Yeah switching didn't help. I'm going to package up the project in the way descibed and send it over to you. I really appreciate the assistance.
- Sun Apr 18, 2021 2:56 pm
- Forum: Dialogue System for Unity
- Topic: NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
- Replies: 4
- Views: 263
Re: NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
Hey Tony,
The Default Player Sequence field is empty.
But that said, we are not using the SMS Dialogue UI. I didn't know that existed! I rolled my own system utilizing binds to the dialogue system event. We are using the standard dialogue UI. I'll investigate swapping out with SMS!
The Default Player Sequence field is empty.
But that said, we are not using the SMS Dialogue UI. I didn't know that existed! I rolled my own system utilizing binds to the dialogue system event. We are using the standard dialogue UI. I'll investigate swapping out with SMS!
- Fri Apr 16, 2021 8:02 pm
- Forum: Dialogue System for Unity
- Topic: NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
- Replies: 4
- Views: 263
NPC and Player Subtitles appearing on screen simulatenously rather than sequentially
Hey there, I'm having an issue where my subtitle dialogue for both my players and my npc's dialogue is appearing simultaneously. This, in essence, means that if there's multiple NPC's the subtitles works as intended, where the subtitles will appear one at a time. (With the typewriter effect as well)...