Search found 55 matches
- Wed Apr 13, 2022 10:02 pm
- Forum: Dialogue System for Unity
- Topic: NPC Dialog Continue Issues
- Replies: 3
- Views: 558
Re: NPC Dialog Continue Issues
Hey Tony Here are my updates: I added a random actor name onto the dropdown. Do I have to have that for every NPCs? Still having the issues. Is the subtitle panel's text UI element updated with the next dialogue entry's text? Is the character showing the correct panel? I checked the MessageText and ...
- Wed Apr 13, 2022 9:41 am
- Forum: Dialogue System for Unity
- Topic: NPC Dialog Continue Issues
- Replies: 3
- Views: 558
NPC Dialog Continue Issues
Hello I am trying to get my NPCs to do a simple continue dialog but I am running into some issues. 1) conversation not continuing -Walk up to NPC and interact with them, and first initial dialog happens - works correctly -press interact button again, and nothing happens on screen. Check the Dialog w...
- Wed Apr 06, 2022 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Anyway to reference actors stored name without using var=Actor or var=Conversant?
- Replies: 5
- Views: 645
Re: Anyway to reference actors stored name without using var=Actor or var=Conversant?
That was what I was looking for! Thank you! Didn't know it was that easy.
- Wed Apr 06, 2022 1:53 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Effect Not Working
- Replies: 3
- Views: 764
Re: Typewriter Effect Not Working
Seems my issue was the TextMesh typerwriter effect not being used. Thanks!
- Mon Apr 04, 2022 4:11 pm
- Forum: Dialogue System for Unity
- Topic: Anyway to reference actors stored name without using var=Actor or var=Conversant?
- Replies: 5
- Views: 645
Re: Anyway to reference actors stored name without using var=Actor or var=Conversant?
Thanks Tony Is this something I can put directly in the dialog to pull the name, or do I need to setup a script that would act like a word bank or something? Just trying to figure out how in my dialog I can put something like [var=Conversant] to pull the corresponding Actor name. I am good with furt...
- Mon Apr 04, 2022 1:18 pm
- Forum: Dialogue System for Unity
- Topic: Typewriter Effect Not Working
- Replies: 3
- Views: 764
Typewriter Effect Not Working
In the midst of working on my conversation cutscene setups, etc. I just noticed my typewriter effect is not working. I have added the Unity UI Typewriter Effect to my text GO in my canvas, but the words just come up all at once. TyperWriter Effect: https://i.ibb.co/G3Jhzks/image.png Cutscene Entity:...
- Mon Apr 04, 2022 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Anyway to reference actors stored name without using var=Actor or var=Conversant?
- Replies: 5
- Views: 645
Anyway to reference actors stored name without using var=Actor or var=Conversant?
I am running into some problems creating cutscene and wanting to reference my actors names. The names can be changed, so I need to reference the variable for the Actor name, but I have scenarios where I have to reference more than 2 characters names, etc. So I wanted to ask, is there anyway I can re...
- Tue Mar 22, 2022 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Dialog System URP Screen Space Canvas Issue
- Replies: 4
- Views: 467
Re: Dialog System URP Screen Space Canvas Issue
Alright, found out my issue. I had multiple different cameras in this scene, and I disabled them so my main camera was the only one in use, and the UI smooth follow group worked.
- Tue Mar 22, 2022 4:26 pm
- Forum: Dialogue System for Unity
- Topic: Dialog System URP Screen Space Canvas Issue
- Replies: 4
- Views: 467
Re: Dialog System URP Screen Space Canvas Issue
OK, I did some more comparing line by line with the UI follow code, and I found that the Camera.Current is Null in the URP project. Trying to 1) find out why that is, and 2) see if I can assign it my UI camera. I have two cameras, one is UI only, and is used for the textboxes/speech bubbles, so I th...
- Tue Mar 22, 2022 2:25 pm
- Forum: Dialogue System for Unity
- Topic: Dialog System URP Screen Space Canvas Issue
- Replies: 4
- Views: 467
Dialog System URP Screen Space Canvas Issue
OK, now I am running into another issue with the URP project. It seems like the Screen Space overlay canvas is not working as it does in Built in render pipeline project, but that doesn't really make much sense. I have a panel that is in screen space overlay, and using the UI follow script. Here it ...