Search found 3 matches
- Fri Apr 16, 2021 10:59 am
- Forum: Dialogue System for Unity
- Topic: Generic actors and dynamic conditions
- Replies: 5
- Views: 231
Re: Generic actors and dynamic conditions
Ah excellent! Both options would work very well with what I have in mind! I wasn't aware that it was that easy to create new actors at runtime with custom values. Right now I have the system working with the second method you supplied and it works wonders. Thank you very much for your help with figu...
- Fri Apr 16, 2021 9:04 am
- Forum: Dialogue System for Unity
- Topic: Generic actors and dynamic conditions
- Replies: 5
- Views: 231
Re: Generic actors and dynamic conditions
Hi Tony, Thank you so much for your swift response! I get what you are saying, but, and correct me if I am wrong. But if I spawn X amount of duplicates of a prefab actor, won't they all have the exact same conversantIndex assigned to them? The intended goal is to spawn X actors which share the same ...
- Fri Apr 16, 2021 7:41 am
- Forum: Dialogue System for Unity
- Topic: Generic actors and dynamic conditions
- Replies: 5
- Views: 231
Generic actors and dynamic conditions
Hey there! I am wondering if there is a easy way to do the following: Lets say at the begin of my game I want to spawn 10 actors which all share the same conversation tree. But each of those actors has a different condition, for example a item which he responds to. So [actor1] only responds positive...