Search found 41 matches
- Wed Jun 09, 2021 11:30 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
I had to add more statements in order to test it and it looks like your version works. I think I may have to send you my version, because I just can't see what I'm missing in my set up.
- Wed Jun 09, 2021 11:18 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
I'll test it now. I'll have to add to the conversations as they are only single statements. Give me one moment.
- Tue Jun 08, 2021 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
All mine are in the correct place. Like I said, it can work as long as you continue at least once before player 2 starts a conversation, but if you don't continue at least once and the other player starts their conversation, the glitch happens there. The way it isn't working doesn't make any sense t...
- Tue Jun 08, 2021 12:34 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
Wow, so this is weird. If I start a conversation, for example with The Muse (Player 2) on NPC1 and continue it before starting a conversation with The Thief (Player 1) on NPC2 (and I'm presuming NPC1 as well) the conversations work normally. But if I start it at the first bubble and don't continue b...
- Mon Jun 07, 2021 6:39 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
Okay. I'll keep looking into things.
- Mon Jun 07, 2021 4:07 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
How do I know which one is valid or invalid on my computers?
I looked at the Script Execution Order and there are a lot of scripts there, so I wasn't too sure what to do there.
I looked at the Script Execution Order and there are a lot of scripts there, so I wasn't too sure what to do there.
- Mon Jun 07, 2021 2:28 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
Strange, it works fine on my desktop but not my laptop. I switch between the two using version control. The dialogue is working properly at the same time with two NPCs on one computer but not the other. I even went ahead and copied the entire project of my desktop and shared it to my laptop in case ...
- Mon May 31, 2021 2:42 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
I do have the face player on conversation start, but it seems like it is facing the direction of the player, not the camera. As I'm saying it I might be able to find out what is causing that, but not completely sure. I do have the conversations going at the same time, but for some reason, The Muse c...
- Sat May 29, 2021 1:42 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
Oh and one last thing. I found a glitch when I double tap the A button. The Bubbles disappear throughout the conversation and even after starting a conversation again. When I continue the conversation, the bubble appears for a split second then disappears. Is that a known issue?
- Sat May 29, 2021 1:29 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 8360
Re: Dialogue For Split Screen Using a Gamepad
Oh, also, how do I get two dialogues going at once. I just made a 2nd NPC Placeholder to speak and it looks like the conversation can't start until the other one is done.