Search found 5 matches
- Mon Apr 26, 2021 1:20 pm
- Forum: Dialogue System for Unity
- Topic: Markup Tag [position=#] is not working
- Replies: 3
- Views: 166
Re: Markup Tag [position=#] is not working
Hi, The [position=#] markup tag doesn't apply to response buttons instantiated from the menu panel's response Button Template. It only applies to response buttons that you've assigned at design-time to the menu panel's Buttons list. (For example, see the Buttons list in the Wheel Standard Dialogue ...
- Mon Apr 26, 2021 4:25 am
- Forum: Dialogue System for Unity
- Topic: Markup Tag [position=#] is not working
- Replies: 3
- Views: 166
Markup Tag [position=#] is not working
https://i.ibb.co/7n2F0Db/2021-04-26-171819.png Not quite sure I'm using this markup correctly but what I'm trying to do is make the specific response always at the top. It seems 'SetResponseButtons' is trying to order the buttons when there's a markup for the position but buttons[] is empty at that...
- Sat Apr 10, 2021 9:56 pm
- Forum: Dialogue System for Unity
- Topic: IsConversationActive goes false faster!
- Replies: 6
- Views: 143
Re: IsConversationActive goes false faster!
(Sorry, somehow I accidentally locked this topic. I apologize if you tried to to reply. It's unlocked now.) Change this line: if (Input.GetMouseButtonUp(0)) to this: if (Input.GetMouseButtonUp(0) && (DialogueManager.dialogueUI as StandardDialogueUI).conversationUIElements.mainPanel.panelSta...
- Sat Apr 10, 2021 3:31 pm
- Forum: Dialogue System for Unity
- Topic: IsConversationActive goes false faster!
- Replies: 6
- Views: 143
Re: IsConversationActive goes false faster!
Hi, Try ticking the subtitle/menu panels' and Standard Dialogue UI's Wait For Close checkboxes. Thank you for your quick response, but It seems that the wait for close options doesn't help at the moment. would you please check this test project, please? It's using almost the same settings as the is...
- Sat Apr 10, 2021 11:53 am
- Forum: Dialogue System for Unity
- Topic: IsConversationActive goes false faster!
- Replies: 6
- Views: 143
IsConversationActive goes false faster!
Hey tony, I found that IsConversationActive is happening faster than the actual conversation ends(in the eye perspective), due to its HIDE animation. In our case, if the user spamming to talk to the NPC before the panel HIDE animation ends, another new dialogue happens but that the new dialogue pane...