Search found 5 matches

by r35
Mon Apr 26, 2021 1:20 pm
Forum: Dialogue System for Unity
Topic: Markup Tag [position=#] is not working
Replies: 3
Views: 166

Re: Markup Tag [position=#] is not working

Hi, The [position=#] markup tag doesn't apply to response buttons instantiated from the menu panel's response Button Template. It only applies to response buttons that you've assigned at design-time to the menu panel's Buttons list. (For example, see the Buttons list in the Wheel Standard Dialogue ...
by r35
Mon Apr 26, 2021 4:25 am
Forum: Dialogue System for Unity
Topic: Markup Tag [position=#] is not working
Replies: 3
Views: 166

Markup Tag [position=#] is not working

https://i.ibb.co/7n2F0Db/2021-04-26-171819.png Not quite sure I'm using this markup correctly but what I'm trying to do is make the specific response always at the top. It seems 'SetResponseButtons' is trying to order the buttons when there's a markup for the position but buttons[] is empty at that...
by r35
Sat Apr 10, 2021 9:56 pm
Forum: Dialogue System for Unity
Topic: IsConversationActive goes false faster!
Replies: 6
Views: 143

Re: IsConversationActive goes false faster!

(Sorry, somehow I accidentally locked this topic. I apologize if you tried to to reply. It's unlocked now.) Change this line: if (Input.GetMouseButtonUp(0)) to this: if (Input.GetMouseButtonUp(0) && (DialogueManager.dialogueUI as StandardDialogueUI).conversationUIElements.mainPanel.panelSta...
by r35
Sat Apr 10, 2021 3:31 pm
Forum: Dialogue System for Unity
Topic: IsConversationActive goes false faster!
Replies: 6
Views: 143

Re: IsConversationActive goes false faster!

Hi, Try ticking the subtitle/menu panels' and Standard Dialogue UI's Wait For Close checkboxes. Thank you for your quick response, but It seems that the wait for close options doesn't help at the moment. would you please check this test project, please? It's using almost the same settings as the is...
by r35
Sat Apr 10, 2021 11:53 am
Forum: Dialogue System for Unity
Topic: IsConversationActive goes false faster!
Replies: 6
Views: 143

IsConversationActive goes false faster!

Hey tony, I found that IsConversationActive is happening faster than the actual conversation ends(in the eye perspective), due to its HIDE animation. In our case, if the user spamming to talk to the NPC before the panel HIDE animation ends, another new dialogue happens but that the new dialogue pane...