I'm having difficulty figuring out how I can trigger a specific bark in a specific conversation. Here's what I'm attempting to do: Sorry if I'm going the wrong way about this but my NPC's all have some stock messages they'll say, just in somewhat different ways. These are things like "Shields l...
For several variables in my game, it makes more sense to store them in other objects than inside of the Dialogue system itself. However, I still want Dialogue system to be able to refer to them, and display them to the user. For example, when you return from combat I want the general to refer to how...
I am currently using Sequences to change the priority of two Cinemachine cameras which when changed, will go back and forth between two characters during a conversation. E.g. When person A says a line, we set the priority of CamA using CIneamchinePrioirty(CamA) When person B says a line, we set the ...