Search found 82 matches

by soniclinkerman
Mon Apr 18, 2022 6:08 pm
Forum: Dialogue System for Unity
Topic: Both Character dialogue names active
Replies: 7
Views: 657

Re: Both Character dialogue names active

Awesome! Ok one more thing. The dialogue system I saved as a variant seems to look like this
Dialogue System Right.png
Dialogue System Right.png (307.04 KiB) Viewed 640 times
But when I play the game, it looks like this
Dialogue System Wrong.png
Dialogue System Wrong.png (233.84 KiB) Viewed 640 times
I remember you mentioned to save this as a variant before the update, but I'm unsure why this is occurring
by soniclinkerman
Mon Apr 18, 2022 5:11 pm
Forum: Dialogue System for Unity
Topic: Both Character dialogue names active
Replies: 7
Views: 657

Re: Both Character dialogue names active

Thanks for your reply Tony,

I looked through what you mentioned.

I'm using Cinemachine in this project, but I seem to get some compile errors.
Sequence Errors.png
Sequence Errors.png (94.2 KiB) Viewed 642 times
by soniclinkerman
Mon Apr 18, 2022 9:48 am
Forum: Dialogue System for Unity
Topic: Both Character dialogue names active
Replies: 7
Views: 657

Re: Both Character dialogue names active

Hey!

I tried both options you suggested and it doesn't seem to do it. I'll send a copy of the project to the email you provided.
by soniclinkerman
Sun Apr 17, 2022 3:49 pm
Forum: Dialogue System for Unity
Topic: Both Character dialogue names active
Replies: 7
Views: 657

Both Character dialogue names active

Hey,

I'm running into an issue where if you press the "Continue" button(In my case, pressing Z) fast enough, both character portrait names will be active. I'm not sure why this is.
by soniclinkerman
Thu Mar 10, 2022 9:57 am
Forum: Dialogue System for Unity
Topic: Activate function after specific Node
Replies: 4
Views: 789

Re: Activate function after specific Node

Update


I seemed to get it working by connecting my C# scripts to Lua.

I used this video to help me out:

Thank you!
by soniclinkerman
Thu Mar 10, 2022 9:21 am
Forum: Dialogue System for Unity
Topic: Activate function after specific Node
Replies: 4
Views: 789

Re: Activate function after specific Node

Thanks for your response Tony. I was able to use the first approach, however, the gameobject doesn't seem to disable on the node I want it to. I believe this has to do with OnExecute() running the prefab gameobject rather than the gameobject in the scene. Is there a way to use a gameobject from a sc...
by soniclinkerman
Thu Mar 10, 2022 2:10 am
Forum: Dialogue System for Unity
Topic: Activate function after specific Node
Replies: 4
Views: 789

Activate function after specific Node

Hey!

Is there a way I can run a function after a node is complete?

I want to enable a function that enables a script once it's reached the end of that node(Which is also the end of the conversation).
by soniclinkerman
Sun Aug 15, 2021 2:57 pm
Forum: Dialogue System for Unity
Topic: Allowing 2 NPC's to talk
Replies: 5
Views: 655

Re: Allowing 2 NPC's to talk

Ah ok. I originally had dialogue actor part of the subtitle Gameobject.

What I did was put it on a separate Gameobject and add changed the subtitle panel setting on that gameobject to it's respective panel. So far it's working.

Thanks a ton for the help!
by soniclinkerman
Sun Aug 15, 2021 12:10 pm
Forum: Dialogue System for Unity
Topic: Allowing 2 NPC's to talk
Replies: 5
Views: 655

Re: Allowing 2 NPC's to talk

I added a dialogue actor to subtitle panel 1, but it's still failing to actually put that specific npc there

Here are my settings:
issue1.png
issue1.png (78.06 KiB) Viewed 644 times
Also my Standard Dialogue UI section.
issue2.png
issue2.png (119.87 KiB) Viewed 644 times
For some reason, when the dialogue starts, the subtitle 1 panel turns itself off.
by soniclinkerman
Sun Aug 15, 2021 9:17 am
Forum: Dialogue System for Unity
Topic: Allowing 2 NPC's to talk
Replies: 5
Views: 655

Allowing 2 NPC's to talk

Hey! Just a quick question on how to make NPC's talk to each other in this format issue5.png As of right now, when it plays, it only uses a single Text panel like this: issue6.png issue7.png These were taken right after each other when you push the continue button. I'd like it so when one character ...