Search found 82 matches
- Mon Apr 18, 2022 6:08 pm
- Forum: Dialogue System for Unity
- Topic: Both Character dialogue names active
- Replies: 7
- Views: 567
Re: Both Character dialogue names active
Awesome! Ok one more thing. The dialogue system I saved as a variant seems to look like this
But when I play the game, it looks like this
I remember you mentioned to save this as a variant before the update, but I'm unsure why this is occurring- Mon Apr 18, 2022 5:11 pm
- Forum: Dialogue System for Unity
- Topic: Both Character dialogue names active
- Replies: 7
- Views: 567
Re: Both Character dialogue names active
Thanks for your reply Tony,
I looked through what you mentioned.
I'm using Cinemachine in this project, but I seem to get some compile errors.
I looked through what you mentioned.
I'm using Cinemachine in this project, but I seem to get some compile errors.
- Mon Apr 18, 2022 9:48 am
- Forum: Dialogue System for Unity
- Topic: Both Character dialogue names active
- Replies: 7
- Views: 567
Re: Both Character dialogue names active
Hey!
I tried both options you suggested and it doesn't seem to do it. I'll send a copy of the project to the email you provided.
I tried both options you suggested and it doesn't seem to do it. I'll send a copy of the project to the email you provided.
- Sun Apr 17, 2022 3:49 pm
- Forum: Dialogue System for Unity
- Topic: Both Character dialogue names active
- Replies: 7
- Views: 567
Both Character dialogue names active
Hey,
I'm running into an issue where if you press the "Continue" button(In my case, pressing Z) fast enough, both character portrait names will be active. I'm not sure why this is.
I'm running into an issue where if you press the "Continue" button(In my case, pressing Z) fast enough, both character portrait names will be active. I'm not sure why this is.
- Thu Mar 10, 2022 9:57 am
- Forum: Dialogue System for Unity
- Topic: Activate function after specific Node
- Replies: 4
- Views: 721
Re: Activate function after specific Node
Update
I seemed to get it working by connecting my C# scripts to Lua.
I used this video to help me out:
Thank you!
I seemed to get it working by connecting my C# scripts to Lua.
I used this video to help me out:
Thank you!
- Thu Mar 10, 2022 9:21 am
- Forum: Dialogue System for Unity
- Topic: Activate function after specific Node
- Replies: 4
- Views: 721
Re: Activate function after specific Node
Thanks for your response Tony. I was able to use the first approach, however, the gameobject doesn't seem to disable on the node I want it to. I believe this has to do with OnExecute() running the prefab gameobject rather than the gameobject in the scene. Is there a way to use a gameobject from a sc...
- Thu Mar 10, 2022 2:10 am
- Forum: Dialogue System for Unity
- Topic: Activate function after specific Node
- Replies: 4
- Views: 721
Activate function after specific Node
Hey!
Is there a way I can run a function after a node is complete?
I want to enable a function that enables a script once it's reached the end of that node(Which is also the end of the conversation).
Is there a way I can run a function after a node is complete?
I want to enable a function that enables a script once it's reached the end of that node(Which is also the end of the conversation).
- Sun Aug 15, 2021 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Allowing 2 NPC's to talk
- Replies: 5
- Views: 585
Re: Allowing 2 NPC's to talk
Ah ok. I originally had dialogue actor part of the subtitle Gameobject.
What I did was put it on a separate Gameobject and add changed the subtitle panel setting on that gameobject to it's respective panel. So far it's working.
Thanks a ton for the help!
What I did was put it on a separate Gameobject and add changed the subtitle panel setting on that gameobject to it's respective panel. So far it's working.
Thanks a ton for the help!
- Sun Aug 15, 2021 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Allowing 2 NPC's to talk
- Replies: 5
- Views: 585
Re: Allowing 2 NPC's to talk
I added a dialogue actor to subtitle panel 1, but it's still failing to actually put that specific npc there
Here are my settings:
Also my Standard Dialogue UI section.
For some reason, when the dialogue starts, the subtitle 1 panel turns itself off.
Here are my settings:
Also my Standard Dialogue UI section.
For some reason, when the dialogue starts, the subtitle 1 panel turns itself off.
- Sun Aug 15, 2021 9:17 am
- Forum: Dialogue System for Unity
- Topic: Allowing 2 NPC's to talk
- Replies: 5
- Views: 585
Allowing 2 NPC's to talk
Hey! Just a quick question on how to make NPC's talk to each other in this format issue5.png As of right now, when it plays, it only uses a single Text panel like this: issue6.png issue7.png These were taken right after each other when you push the continue button. I'd like it so when one character ...