Search found 29 matches

by christianwiele
Fri Apr 22, 2022 7:45 am
Forum: Dialogue System for Unity
Topic: How to set Quest Entry State with Behavior Designer?
Replies: 3
Views: 616

Re: How to set Quest Entry State with Behavior Designer?

I found the issue. There's a bug in the SetQuestEntryState action of the BD integration. In line 33 it has to be QuestLog.SetQuestEntryState instead of QuestLog.SetQuestEntry.
by christianwiele
Fri Apr 22, 2022 6:16 am
Forum: Dialogue System for Unity
Topic: How to set Quest Entry State with Behavior Designer?
Replies: 3
Views: 616

How to set Quest Entry State with Behavior Designer?

Hi, I try to set a quest entry state with BD. I use the "Set Quest Entry State" task from the integration, but the state does not change. I also don't get an error message. I am also a little confused, as there are 2 parameters, quest entry name, and quest entry number. I would have expect...
by christianwiele
Tue Nov 16, 2021 8:06 am
Forum: Save System for Opsive Controllers
Topic: Manually loading additive scenes
Replies: 3
Views: 8966

Re: Manually loading additive scenes

I am using Photon PUN, which is more peer-to-peer, and I am taking care of the sync. The master will trigger the save, but each player will have its local persistence to avoid sending all the data over the network. I will also take care about scene loading. I am just nor sure how the save system han...
by christianwiele
Tue Nov 16, 2021 6:50 am
Forum: Save System for Opsive Controllers
Topic: Manually loading additive scenes
Replies: 3
Views: 8966

Manually loading additive scenes

Hi, I am working on a 2-player online game, and I need a save system that allows a player to reconnect upon dropping out. I load all my scenes additively through a custom level loader. I have a bootstrap scene, a game scene (containing the players, dialogue system), and as third layer the level cont...
by christianwiele
Tue Nov 02, 2021 3:58 pm
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

Hi Tony,

thanks a lot for the patch, everything's working fine now.

Christian
by christianwiele
Mon Nov 01, 2021 2:14 pm
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

I checked that the functions are indeed registered in the lobby scene, and there are no unregistrations after that. Still, it says they are not registered when trying to access them.
by christianwiele
Mon Nov 01, 2021 11:48 am
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

I think I found the issue. I have a menu / lobby scene which has no Dialogue Manager, but the DialogueLua static class is already initialized in that scene without a corresponding Lua environment. How to fix this?
by christianwiele
Mon Nov 01, 2021 11:22 am
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

The conversation is started manually (using the UCC integration), and also starting a different conversation first makes no difference. It also occurs in the build, so it is no issue of the editor.

Which component triggers the registration?
by christianwiele
Mon Nov 01, 2021 10:17 am
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

Yes, the game view is visible. But it is quite a heavy scene to load.
by christianwiele
Mon Nov 01, 2021 9:45 am
Forum: Dialogue System for Unity
Topic: Exception with GetLocalizedText in Lua
Replies: 12
Views: 1898

Re: Exception with GetLocalizedText in Lua

Hi Tony, in the demo scene, all Lua functions are registered correctly. In my scene, there are several functions missing. All functions up to the debug entry 'Dialogue System: Loaded master database '' ' are registered. They are registered through the DialogueSystemController. Dialogue System: Regis...