Search found 29 matches
- Fri Apr 22, 2022 7:45 am
- Forum: Dialogue System for Unity
- Topic: How to set Quest Entry State with Behavior Designer?
- Replies: 3
- Views: 616
Re: How to set Quest Entry State with Behavior Designer?
I found the issue. There's a bug in the SetQuestEntryState action of the BD integration. In line 33 it has to be QuestLog.SetQuestEntryState instead of QuestLog.SetQuestEntry.
- Fri Apr 22, 2022 6:16 am
- Forum: Dialogue System for Unity
- Topic: How to set Quest Entry State with Behavior Designer?
- Replies: 3
- Views: 616
How to set Quest Entry State with Behavior Designer?
Hi, I try to set a quest entry state with BD. I use the "Set Quest Entry State" task from the integration, but the state does not change. I also don't get an error message. I am also a little confused, as there are 2 parameters, quest entry name, and quest entry number. I would have expect...
- Tue Nov 16, 2021 8:06 am
- Forum: Save System for Opsive Controllers
- Topic: Manually loading additive scenes
- Replies: 3
- Views: 8966
Re: Manually loading additive scenes
I am using Photon PUN, which is more peer-to-peer, and I am taking care of the sync. The master will trigger the save, but each player will have its local persistence to avoid sending all the data over the network. I will also take care about scene loading. I am just nor sure how the save system han...
- Tue Nov 16, 2021 6:50 am
- Forum: Save System for Opsive Controllers
- Topic: Manually loading additive scenes
- Replies: 3
- Views: 8966
Manually loading additive scenes
Hi, I am working on a 2-player online game, and I need a save system that allows a player to reconnect upon dropping out. I load all my scenes additively through a custom level loader. I have a bootstrap scene, a game scene (containing the players, dialogue system), and as third layer the level cont...
- Tue Nov 02, 2021 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
Hi Tony,
thanks a lot for the patch, everything's working fine now.
Christian
thanks a lot for the patch, everything's working fine now.
Christian
- Mon Nov 01, 2021 2:14 pm
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
I checked that the functions are indeed registered in the lobby scene, and there are no unregistrations after that. Still, it says they are not registered when trying to access them.
- Mon Nov 01, 2021 11:48 am
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
I think I found the issue. I have a menu / lobby scene which has no Dialogue Manager, but the DialogueLua static class is already initialized in that scene without a corresponding Lua environment. How to fix this?
- Mon Nov 01, 2021 11:22 am
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
The conversation is started manually (using the UCC integration), and also starting a different conversation first makes no difference. It also occurs in the build, so it is no issue of the editor.
Which component triggers the registration?
Which component triggers the registration?
- Mon Nov 01, 2021 10:17 am
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
Yes, the game view is visible. But it is quite a heavy scene to load.
- Mon Nov 01, 2021 9:45 am
- Forum: Dialogue System for Unity
- Topic: Exception with GetLocalizedText in Lua
- Replies: 12
- Views: 1898
Re: Exception with GetLocalizedText in Lua
Hi Tony, in the demo scene, all Lua functions are registered correctly. In my scene, there are several functions missing. All functions up to the debug entry 'Dialogue System: Loaded master database '' ' are registered. They are registered through the DialogueSystemController. Dialogue System: Regis...