Search found 12 matches
- Wed Oct 20, 2021 6:31 am
- Forum: Dialogue System for Unity
- Topic: Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
- Replies: 5
- Views: 293
Re: Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
Wow! This is awesome, thank you! I hope my question helped others, too
- Tue Oct 19, 2021 11:07 am
- Forum: Dialogue System for Unity
- Topic: Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
- Replies: 5
- Views: 293
Re: Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
Hey! Thanks for the reply, there is no loop ticked. The issue is the audio from previous character is still playing, to I have to split the audio file or is there some magic trick in dialogue system I could stop the audio?
- Tue Oct 19, 2021 4:19 am
- Forum: Dialogue System for Unity
- Topic: Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
- Replies: 5
- Views: 293
Dialogue TypeWriter \. - Waits 60 frames Stop Sound Effect?
Hey!
I have an issue that the sound effect of typewriter UI effect is played when I add /. into my text for a dramatic pause, any way to stop playing the sound when \. is added?
I have an issue that the sound effect of typewriter UI effect is played when I add /. into my text for a dramatic pause, any way to stop playing the sound when \. is added?
- Wed Jun 16, 2021 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Hide portrait with command in specific part of dialogue
- Replies: 1
- Views: 262
Hide portrait with command in specific part of dialogue
Hey, is there a way to hide the portrait with a command for a dialogue path? In my game you can interact with object like "Use bed" - dialogue starts - "Do you really want to sleep?" and here the dialogue portrait opens, but how to avoid this, while in other dialogues I still kee...
- Fri Mar 26, 2021 9:34 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
Great, thanks, it's working. But using the bark only in dialogue system trigger is the only way? Because If I want to display different text for more variety, it would be more handy to use it with the nodes, but I can't find a Lua Setting in the dialogue conversation tree? Ok, found a way: Just use ...
- Fri Mar 26, 2021 9:11 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
Oh, this is awesome! I created everything like you described it, using my own Inventory System and assigned the Method, it also fires when Player enters and show up correct assigend item name, but there is no bark that appears and it fires about 20 times when Player enters and runs inside the range ...
- Fri Mar 26, 2021 8:05 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
Thanks you so much for your help, it really speeds up what I want to do. Well, I couldn't find out how to stretch the UI upward to fit the correct size, but I hope I will after some other hours :D I asked myself another question: I want to use the bark system, when player walks by I want the trader ...
- Thu Mar 25, 2021 3:55 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
Hey, is there any already scripted way to stretch the height size of the panel for the response buttons than using a scroll bar? Or do I have to program it myself? p7.png And is it possible to instantly trigger an event when player clicks on yes? So it won't appear as line, the trader shops opens in...
- Tue Mar 23, 2021 6:33 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
What is the option or where do I have to tick to make the Trader question disappear and show only the possible responses?
Actually it overlaps
Actually it overlaps
- Tue Mar 23, 2021 6:05 am
- Forum: Dialogue System for Unity
- Topic: New to Dialogue System, can't run response dialogue
- Replies: 15
- Views: 1678
Re: New to Dialogue System, can't run response dialogue
Thanks, it works now, sometimes it's better going to bed than stick to the monitor :D Another question, if I create now a variable bool and set it to false, how can I link this bool to my script? So I can trigger "Open Trader Shop" or not on the end of conversation? EDIT: Already found it,...