Search found 15 matches
- Fri Apr 16, 2021 10:44 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
Re: OnVisualizeQuest
Finally found a solution. First there is my custom QuestContent : 2021-04-16_16h40_10.png In second time, i had to add this condition to trigger my QuestContent at the right moment (in UnityUIBaseUI.cs) : 2021-04-16_16h40_24.png Finally, i create in UnityUIBaseUI.cs a method to redirect to my custom...
- Fri Apr 16, 2021 9:41 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
Re: OnVisualizeQuest
I don't understand where i have to put my code.
The template show us 6 possibilities to uncomment, but no one is triggered when i open the offer quest.
I am missing something somewhere but dunno what and where.
The template show us 6 possibilities to uncomment, but no one is triggered when i open the offer quest.
I am missing something somewhere but dunno what and where.
- Fri Apr 16, 2021 8:52 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
Re: OnVisualizeQuest
I'll try it in couple of minutes and let you know after.
Thanks a lot again for your help.
Thanks a lot again for your help.
- Fri Apr 16, 2021 8:23 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
Re: OnVisualizeQuest
I can't because i use Localization for sounds (an a Manager for that).
I want to trigger a scene event at the same place as your audio clip is triggered.
Edit : Like a "Offer Action".
I want to trigger a scene event at the same place as your audio clip is triggered.
Edit : Like a "Offer Action".
- Fri Apr 16, 2021 8:07 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
Re: OnVisualizeQuest
I'm getting a headache...
I search for a way to get current quest and current node which is display.
I can script over QuestMachine code but, dunno where i'm suppose to get these informations cause of the specific structure of QuestMachine.
I search for a way to get current quest and current node which is display.
I can script over QuestMachine code but, dunno where i'm suppose to get these informations cause of the specific structure of QuestMachine.
- Fri Apr 16, 2021 5:58 am
- Forum: Quest Machine
- Topic: OnVisualizeQuest
- Replies: 8
- Views: 920
OnVisualizeQuest
Hi everybody.
I want to know if there is a way to catch when a quest is visualize.
When a player is asking for a quest (which is waiting to start), just before the player accept the quest.
I want to play some audio clip on top of the text.
Thanks a lot if someone can help me.
I want to know if there is a way to catch when a quest is visualize.
When a player is asking for a quest (which is waiting to start), just before the player accept the quest.
I want to play some audio clip on top of the text.
Thanks a lot if someone can help me.
- Thu Mar 25, 2021 1:36 pm
- Forum: Quest Machine
- Topic: Copy paste issues
- Replies: 10
- Views: 1387
Re: Copy paste issues
Thanks a lot.
It works like a charm.
It works like a charm.
- Thu Mar 25, 2021 11:10 am
- Forum: Quest Machine
- Topic: Copy paste issues
- Replies: 10
- Views: 1387
Re: Copy paste issues
Looks like your link is empty.
Can't download the package.
Can't download the package.
- Wed Mar 24, 2021 9:45 am
- Forum: Quest Machine
- Topic: Copy paste issues
- Replies: 10
- Views: 1387
Re: Copy paste issues
Debug > Delete Unused Subassets does nothing on my Nodes.
I may wait for a fix of that problem before go further with QuestMachine.
Thanks for the reply anyway.
I may wait for a fix of that problem before go further with QuestMachine.
Thanks for the reply anyway.
- Wed Mar 24, 2021 6:23 am
- Forum: Quest Machine
- Topic: Copy paste issues
- Replies: 10
- Views: 1387
Copy paste issues
Hi everyone. I made a quest with copy and paste some of my Nodes. But i encounter a disapointing problem. I modify the values which have to be modify. But when i come back to my Nodes for work on them, my values are invisible/disable like this : 2021-03-24_11h21_04.png It look like this "bug&qu...