Search found 8 matches
- Fri Mar 19, 2021 1:02 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
It's working now! Thank you so much for your help!
- Thu Mar 18, 2021 2:22 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
Hi Tony,
I've sent a zip file (google drive link) with a reduced project (learnt a cool trick there already!)
The email subject is: "BeforeSceneChange and LoadFromSlot problems (putte954)"
Thank you very much!!
Wouter
I've sent a zip file (google drive link) with a reduced project (learnt a cool trick there already!)
The email subject is: "BeforeSceneChange and LoadFromSlot problems (putte954)"
Thank you very much!!
Wouter
- Thu Mar 18, 2021 1:50 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
The problem is, it's 2.6Giga bytes big..
I'm a bit of a Unity Noob so I don't know how to boil that down to only the files you need?
I'm a bit of a Unity Noob so I don't know how to boil that down to only the files you need?
- Thu Mar 18, 2021 1:46 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
When I disable the Dialog System Saver All "On Destroy" items seem to be triggered when loading the slot.
When I enable the Dialog System Saver only the "On Destroy" the items that are disabled due to the loading are triggered.
When I enable the Dialog System Saver only the "On Destroy" the items that are disabled due to the loading are triggered.
- Thu Mar 18, 2021 1:36 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
Yes, I placed it on the dialogue manager wiht the standard settings:
Key: empty
Append Saver Type To Key: Not ticked.
Save Accross Scene changes: Ticked
Restore State on Start: Not Ticked
Skip Apply: Ticked
Save Raw Data: Not ticked
Key: empty
Append Saver Type To Key: Not ticked.
Save Accross Scene changes: Ticked
Restore State on Start: Not Ticked
Skip Apply: Ticked
Save Raw Data: Not ticked
- Thu Mar 18, 2021 1:19 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
Hi Again, Just to add. It seems to only Trigger the On Destroy component(s) for the objects that were disabled by 'picking them up' Problem example: 1) Start a new game 2) Pick up a coin. 3) On Destroy objects gets triggered => coin count goes up to 1. 4) Save game in slot 1. 5) Restart Game => Coin...
- Thu Mar 18, 2021 1:12 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
Re: BeforeSceneChange and LoadFromSlot problems
Hi Tony, Thank you for the quick reply! * Yes I am absolutely positive that they are called. The code snippet in the Forum post is a direct copy from my source code. * Yes, my project has only one scene and it basically loads itself again. I've been stepping through the code BeforeSceneChange() seem...
- Thu Mar 18, 2021 12:41 pm
- Forum: Dialogue System for Unity
- Topic: BeforeSceneChange and LoadFromSlot problems
- Replies: 13
- Views: 261
BeforeSceneChange and LoadFromSlot problems
Hi Pixel Crushers, I love your system so far. I have however one issue with the following code (snippet) SaveSystem.BeforeSceneChange(); SaveSystem.LoadFromSlot(selectedSlot); It loads the scene correctly. But the objects that have an IncrementOnDestroy attached still trigger. Please help. It has be...