Search found 5 matches

by Ronia
Sat Feb 17, 2024 8:59 am
Forum: Dialogue System for Unity
Topic: Multiple Alerts
Replies: 1
Views: 96

Multiple Alerts

Hi! I'm trying to display multiple alerts at the same time. I have seen that there is a post on the forum about this same thing, but it does not cover my case. I'm using the SMS Dialogue UI, which has templates for the NPC and PC Subtitles and every time it wants to show a new message, it copies the...
by Ronia
Mon Apr 17, 2023 5:30 pm
Forum: Dialogue System for Unity
Topic: Text color change back to original
Replies: 3
Views: 172

Re: Text color change back to original

Thanks it worked perfectly! :)
by Ronia
Mon Apr 17, 2023 2:47 pm
Forum: Dialogue System for Unity
Topic: Text color change back to original
Replies: 3
Views: 172

Text color change back to original

Hi! I made a custom Sequencer Comand to change 'Subtitle' and 'Response' texts. It changes the color properly, but when it continues to the next 'Dialogue Entry', the color change back to the original color. I don't know if I'm missing something or doing anything wrong. Here are the scripts: Custom ...
by Ronia
Thu Mar 04, 2021 10:26 am
Forum: Dialogue System for Unity
Topic: SetActive not working with actor's GameObject
Replies: 3
Views: 317

Re: SetActive not working with actor's GameObject

Thanks for the explanation!

Then I should disable 3D model instead of the entire GameObject.

Thanks also for the warnings advice. I had it disabled. Now I can see the Dialogue System warnings.
by Ronia
Thu Mar 04, 2021 7:48 am
Forum: Dialogue System for Unity
Topic: SetActive not working with actor's GameObject
Replies: 3
Views: 317

SetActive not working with actor's GameObject

HI, I'm using some sequences to do my cutscenes. In the last sequence I put a SetActive commad to deactivate the GameObject of an actor. This GameObject have a Dialogue Actor component, and the GameObject's name is the same of the actor: "Alex". I'm not sure if this somehow influence, but ...