Search found 5 matches
- Sat Feb 17, 2024 8:59 am
- Forum: Dialogue System for Unity
- Topic: Multiple Alerts
- Replies: 1
- Views: 96
Multiple Alerts
Hi! I'm trying to display multiple alerts at the same time. I have seen that there is a post on the forum about this same thing, but it does not cover my case. I'm using the SMS Dialogue UI, which has templates for the NPC and PC Subtitles and every time it wants to show a new message, it copies the...
- Mon Apr 17, 2023 5:30 pm
- Forum: Dialogue System for Unity
- Topic: Text color change back to original
- Replies: 3
- Views: 172
Re: Text color change back to original
Thanks it worked perfectly!
- Mon Apr 17, 2023 2:47 pm
- Forum: Dialogue System for Unity
- Topic: Text color change back to original
- Replies: 3
- Views: 172
Text color change back to original
Hi! I made a custom Sequencer Comand to change 'Subtitle' and 'Response' texts. It changes the color properly, but when it continues to the next 'Dialogue Entry', the color change back to the original color. I don't know if I'm missing something or doing anything wrong. Here are the scripts: Custom ...
- Thu Mar 04, 2021 10:26 am
- Forum: Dialogue System for Unity
- Topic: SetActive not working with actor's GameObject
- Replies: 3
- Views: 317
Re: SetActive not working with actor's GameObject
Thanks for the explanation!
Then I should disable 3D model instead of the entire GameObject.
Thanks also for the warnings advice. I had it disabled. Now I can see the Dialogue System warnings.
Then I should disable 3D model instead of the entire GameObject.
Thanks also for the warnings advice. I had it disabled. Now I can see the Dialogue System warnings.
- Thu Mar 04, 2021 7:48 am
- Forum: Dialogue System for Unity
- Topic: SetActive not working with actor's GameObject
- Replies: 3
- Views: 317
SetActive not working with actor's GameObject
HI, I'm using some sequences to do my cutscenes. In the last sequence I put a SetActive commad to deactivate the GameObject of an actor. This GameObject have a Dialogue Actor component, and the GameObject's name is the same of the actor: "Alex". I'm not sure if this somehow influence, but ...