Search found 10 matches
- Tue Mar 23, 2021 11:27 am
- Forum: Dialogue System for Unity
- Topic: Change delay for responses
- Replies: 6
- Views: 426
Re: Change delay for responses
That did it, thank you !
- Fri Mar 19, 2021 6:40 am
- Forum: Dialogue System for Unity
- Topic: Change delay for responses
- Replies: 6
- Views: 426
Re: Change delay for responses
Hello, unfortunately your suggestions didn't work. I have removed the Delay Macro as you can see here: ds.png Your other suggestions don't really fit as I have not used any of the prepared UI implementations for they were overkill for my simple needs. Here is my very simple implementation namespace ...
- Thu Mar 18, 2021 1:18 pm
- Forum: Dialogue System for Unity
- Topic: Change delay for responses
- Replies: 6
- Views: 426
Re: Change delay for responses
Thank you,
gonna try and post back
Alex
gonna try and post back
Alex
- Wed Mar 17, 2021 8:27 am
- Forum: Dialogue System for Unity
- Topic: Change delay for responses
- Replies: 6
- Views: 426
Change delay for responses
Hello,
currently whenever we send a response the next one appears only after several seconds, how can we change the duration?
Regards
Alexander
currently whenever we send a response the next one appears only after several seconds, how can we change the duration?
Regards
Alexander
- Mon Mar 01, 2021 2:04 pm
- Forum: Dialogue System for Unity
- Topic: Best practices in adding dynamic data to conversations
- Replies: 1
- Views: 106
Best practices in adding dynamic data to conversations
Hello, we use the dialogue system in simulated chat sequences in our game. As with every messenger we want to show the dates a message has been send or received. Whether those dates are fictional or authentic, they are a dynamic element we can't add to the conversation database upfront. Is there a w...
- Thu Feb 18, 2021 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Separating localization databases
- Replies: 9
- Views: 853
Re: Separating localization databases
Thanks for the quick follow up. The Unity Localization Package might still need some UI tweeks, but the overall architecture is sound. The main reason we picked it, addressing my original question, was that it fully supports the Addressable Asset System, only loading into memory what is actually bei...
- Thu Feb 18, 2021 11:44 am
- Forum: Dialogue System for Unity
- Topic: Separating localization databases
- Replies: 9
- Views: 853
Re: Separating localization databases
Thank you for the hint. We don't use the I2 localization system, but the Unity Localization preview package. I will try and figure out a way how to synchronize these two.
- Thu Feb 18, 2021 8:15 am
- Forum: Dialogue System for Unity
- Topic: Separating localization databases
- Replies: 9
- Views: 853
Re: Separating localization databases
A quick follow up question. The text tables are not usable with the dialogue database but merely for UI purposes, is that correct? I ask this because we'd prefer a single method of localizing the app trying to avoid having multiple ways of localizing text and I am currently looking for a way to gene...
- Tue Feb 16, 2021 12:38 pm
- Forum: Dialogue System for Unity
- Topic: Separating localization databases
- Replies: 9
- Views: 853
Re: Separating localization databases
Thank you for your insights.
- Tue Feb 16, 2021 7:09 am
- Forum: Dialogue System for Unity
- Topic: Separating localization databases
- Replies: 9
- Views: 853
Separating localization databases
Hello all, I just finished reading the localization documentation and noticed that all localization strings are contained within the same database. This, obviously, comes with a large memory overhead which might be irrelevant on a desktop system but can pose an issue on mobile devices given a large ...