Search found 3 matches
- Thu Feb 18, 2021 7:07 pm
- Forum: Dialogue System for Unity
- Topic: Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
- Replies: 5
- Views: 487
Re: Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
Thank you, I will get back to you if I run into any more problems
- Wed Feb 17, 2021 12:56 am
- Forum: Dialogue System for Unity
- Topic: Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
- Replies: 5
- Views: 487
Re: Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
Thank you, this does appear to solve my issue. However, say in the future of this project I need to save a struct or class, and I run into the same issue. Would there be another way of converting those to a string and back again?
- Mon Feb 15, 2021 10:52 pm
- Forum: Dialogue System for Unity
- Topic: Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
- Replies: 5
- Views: 487
Either SaveSystem.Serialize or SaveSystem.Deserialize are no longer working.
Hello, So I wrote a custom saver, seen below. It's very basic since I'm new to serialization in general. public class CustomSaver : Saver { bool enemyActive; string serializedEnemyActive; int testmessage; public override string RecordData() { /// This method should return a string that represents th...