Excellent,
Thank you Tony
Search found 33 matches
- Fri Jan 05, 2024 3:53 pm
- Forum: Dialogue System for Unity
- Topic: Skipping dialogue sometimes causes names to appear twice
- Replies: 5
- Views: 27255
- Thu Jan 04, 2024 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Skipping dialogue sometimes causes names to appear twice
- Replies: 5
- Views: 27255
Re: Skipping dialogue sometimes causes names to appear twice
Hey tony,
I don't use an actor gameobject, i just rely on the data from the conversation itself.
Strangely this issue only occurs when the text is displayed after clicking the skip option, any ideas why that might be?
I don't use an actor gameobject, i just rely on the data from the conversation itself.
Strangely this issue only occurs when the text is displayed after clicking the skip option, any ideas why that might be?
- Sat Oct 14, 2023 3:43 pm
- Forum: Dialogue System for Unity
- Topic: Skipping dialogue sometimes causes names to appear twice
- Replies: 5
- Views: 27255
Skipping dialogue sometimes causes names to appear twice
https://imgur.com/a/gWJeJif The name is written twice for the character if you click the skip button, interestingly this doesn't happen on all conversations. None of my conversations have "Override Display Settings" checked either. Any ideas on what is causing this? I seen this bug once b...
- Fri Oct 13, 2023 1:08 pm
- Forum: Dialogue System for Unity
- Topic: Custom behaviour for narrator
- Replies: 5
- Views: 713
Re: Custom behaviour for narrator
Actually it looks like the animation triggers on that second subtitle panel were causing both of these issues for some reason. So removing the animation trigger references seems to have fixed this.
- Fri Oct 13, 2023 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Custom behaviour for narrator
- Replies: 5
- Views: 713
Re: Custom behaviour for narrator
I'll have a look at these settings, It seems that the prescence of the narrator actor object is causing some strange behaviour. With it turned off, if i click slip and it takes me to the first group of questions, the question being asked and the options are presented as normal. If its turned on, it ...
- Fri Oct 13, 2023 11:34 am
- Forum: Dialogue System for Unity
- Topic: Custom behaviour for narrator
- Replies: 5
- Views: 713
Re: Custom behaviour for narrator
You're a legend! that works great. There seems to be a slightly longer pause than usual when pressing continue after the scene action narrator has a line, is there a common reason you can think of like a setting or such for this, or is this most likely just something in my code somewhere causing thi...
- Thu Oct 12, 2023 10:25 pm
- Forum: Dialogue System for Unity
- Topic: Custom behaviour for narrator
- Replies: 5
- Views: 713
Custom behaviour for narrator
I have a character in my dialogue database that represents narrated actions. However I have a few problems. firstly, the narrators name "Scene Action" appears in my dialogue box, and I only want this to happen for actual characters, i'd also like to style the text in italics for this chara...
- Thu Sep 14, 2023 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Conversation ends as soon as it starts
- Replies: 10
- Views: 1673
Re: Conversation ends as soon as it starts
Ok, I have emailed the project.
- Thu Sep 14, 2023 12:30 pm
- Forum: Dialogue System for Unity
- Topic: Conversation ends as soon as it starts
- Replies: 10
- Views: 1673
Re: Conversation ends as soon as it starts
Hi I can prepare the project for sending over today, just to confirm however; Is there any other scenario that could cause this behaviour to happen automatically, even if no sequence has been specified? Say like if the conversation was interrupted by another conversation?
- Wed Sep 13, 2023 5:25 am
- Forum: Dialogue System for Unity
- Topic: Conversation ends as soon as it starts
- Replies: 10
- Views: 1673
Re: Conversation ends as soon as it starts
I don't, this is the object that has the conversation on it:
the only event i was hooking into is OnConversationEnd.
the only event i was hooking into is OnConversationEnd.