Search found 19 matches

by Jbacal
Mon Mar 08, 2021 2:00 pm
Forum: Quest Machine
Topic: Invector ragdoll component causes repeated triggering of Quest Dialgue UI
Replies: 3
Views: 514

Re: Invector ragdoll component causes repeated triggering of Quest Dialgue UI

I had followed your video on Invector Integration and was using the Trigger Event component. After following your suggestion and switching to the Invector V Trigger Generic Action component, everything seems to be working as expected.

Thanks so much.
by Jbacal
Mon Mar 08, 2021 1:34 pm
Forum: Quest Machine
Topic: QuestMachinePausePlayer dependency error when restarting scene
Replies: 2
Views: 399

QuestMachinePausePlayer dependency error when restarting scene

Hi Tony, I get the following error when I don't include a player prefab in the Invector "Simple GameController Example" component: Can't remove vThirdPersonController (Script) because QuestMachinePausePlayer (Script) depends on it Can I simply comment out the requirement in the code? Is th...
by Jbacal
Mon Mar 08, 2021 1:21 pm
Forum: Quest Machine
Topic: Invector ragdoll component causes repeated triggering of Quest Dialgue UI
Replies: 3
Views: 514

Invector ragdoll component causes repeated triggering of Quest Dialgue UI

Hi Tony, I'm in the process of integrating your Dialogue System and Quest Machine with Invector Third Person Controller. If I use the the Invector Ragdoll component on my player, the Quest Dialogue UI will get triggered multiple times. For example, if I press the decline button the UI will close and...
by Jbacal
Sat Feb 27, 2021 1:11 am
Forum: Dialogue System for Unity
Topic: Malbers Animation controller support
Replies: 1
Views: 139

Malbers Animation controller support

Any plans to support Malbers Animation controller? Thanks.
by Jbacal
Thu Feb 04, 2021 8:06 pm
Forum: Dialogue System for Unity
Topic: Auto Save Load - Load On Start throwing errors
Replies: 13
Views: 818

Re: Auto Save Load - Load On Start throwing errors

The developer of UIS wrote: “Also on the character make sure you are using the "Inventory Bridge Saver" not the "Inventory Saver". The bridge requires items to be loaded in a special way so you cannot use the simple Inventory Saver component.” I had already unticked load on save ...
by Jbacal
Thu Feb 04, 2021 3:13 pm
Forum: Dialogue System for Unity
Topic: Auto Save Load - Load On Start throwing errors
Replies: 13
Views: 818

Re: Auto Save Load - Load On Start throwing errors

Hi Tony, At the recommendation of the Ultimate Inventory developer I updated UIS to 1.1.4 (had to delete package cache), updated the integration package and then deactivated the "Inventory Saver" component on my player and... no errors!! Yay!! Do you think I can I actually delete the Inven...
by Jbacal
Tue Feb 02, 2021 3:56 pm
Forum: Quest Machine
Topic: How to stop player movement input when displaying Quest and Journal UI
Replies: 3
Views: 486

How to stop player movement input when displaying Quest and Journal UI

How do I stop the player movement input when displaying the Quest and Journal UI? This was possible with the Dialogue System using the conversing state. Is there something similar with the Quest Machine? What would you recommend?


Thanks,
Jay
by Jbacal
Tue Feb 02, 2021 3:52 pm
Forum: Dialogue System for Unity
Topic: Auto Save Load - Load On Start throwing errors
Replies: 13
Views: 818

Re: Auto Save Load - Load On Start throwing errors

Thank you Tony for putting so much time into helping me try to solve this problem. Your example project is working on my machine so that's very hopeful! Now I just have to figure out exactly what specifically is causing the problem in my project. I suspect that it's related to the problem in this th...