Search found 19 matches
- Mon Mar 08, 2021 6:19 pm
- Forum: Quest Machine
- Topic: QuestMachinePausePlayer dependency error when restarting scene
- Replies: 2
- Views: 399
Re: QuestMachinePausePlayer dependency error when restarting scene
Good to know. Thanks.
- Mon Mar 08, 2021 2:00 pm
- Forum: Quest Machine
- Topic: Invector ragdoll component causes repeated triggering of Quest Dialgue UI
- Replies: 3
- Views: 514
Re: Invector ragdoll component causes repeated triggering of Quest Dialgue UI
I had followed your video on Invector Integration and was using the Trigger Event component. After following your suggestion and switching to the Invector V Trigger Generic Action component, everything seems to be working as expected.
Thanks so much.
Thanks so much.
- Mon Mar 08, 2021 1:34 pm
- Forum: Quest Machine
- Topic: QuestMachinePausePlayer dependency error when restarting scene
- Replies: 2
- Views: 399
QuestMachinePausePlayer dependency error when restarting scene
Hi Tony, I get the following error when I don't include a player prefab in the Invector "Simple GameController Example" component: Can't remove vThirdPersonController (Script) because QuestMachinePausePlayer (Script) depends on it Can I simply comment out the requirement in the code? Is th...
- Mon Mar 08, 2021 1:21 pm
- Forum: Quest Machine
- Topic: Invector ragdoll component causes repeated triggering of Quest Dialgue UI
- Replies: 3
- Views: 514
Invector ragdoll component causes repeated triggering of Quest Dialgue UI
Hi Tony, I'm in the process of integrating your Dialogue System and Quest Machine with Invector Third Person Controller. If I use the the Invector Ragdoll component on my player, the Quest Dialogue UI will get triggered multiple times. For example, if I press the decline button the UI will close and...
- Sat Feb 27, 2021 1:11 am
- Forum: Dialogue System for Unity
- Topic: Malbers Animation controller support
- Replies: 1
- Views: 139
Malbers Animation controller support
Any plans to support Malbers Animation controller? Thanks.
- Thu Feb 04, 2021 8:06 pm
- Forum: Dialogue System for Unity
- Topic: Auto Save Load - Load On Start throwing errors
- Replies: 13
- Views: 818
Re: Auto Save Load - Load On Start throwing errors
The developer of UIS wrote: “Also on the character make sure you are using the "Inventory Bridge Saver" not the "Inventory Saver". The bridge requires items to be loaded in a special way so you cannot use the simple Inventory Saver component.” I had already unticked load on save ...
- Thu Feb 04, 2021 3:13 pm
- Forum: Dialogue System for Unity
- Topic: Auto Save Load - Load On Start throwing errors
- Replies: 13
- Views: 818
Re: Auto Save Load - Load On Start throwing errors
Hi Tony, At the recommendation of the Ultimate Inventory developer I updated UIS to 1.1.4 (had to delete package cache), updated the integration package and then deactivated the "Inventory Saver" component on my player and... no errors!! Yay!! Do you think I can I actually delete the Inven...
- Wed Feb 03, 2021 8:19 pm
- Forum: Quest Machine
- Topic: How to stop player movement input when displaying Quest and Journal UI
- Replies: 3
- Views: 486
Re: How to stop player movement input when displaying Quest and Journal UI
Worked perfectly! Thanks once again.
- Tue Feb 02, 2021 3:56 pm
- Forum: Quest Machine
- Topic: How to stop player movement input when displaying Quest and Journal UI
- Replies: 3
- Views: 486
How to stop player movement input when displaying Quest and Journal UI
How do I stop the player movement input when displaying the Quest and Journal UI? This was possible with the Dialogue System using the conversing state. Is there something similar with the Quest Machine? What would you recommend?
Thanks,
Jay
Thanks,
Jay
- Tue Feb 02, 2021 3:52 pm
- Forum: Dialogue System for Unity
- Topic: Auto Save Load - Load On Start throwing errors
- Replies: 13
- Views: 818
Re: Auto Save Load - Load On Start throwing errors
Thank you Tony for putting so much time into helping me try to solve this problem. Your example project is working on my machine so that's very hopeful! Now I just have to figure out exactly what specifically is causing the problem in my project. I suspect that it's related to the problem in this th...