Search found 13 matches
- Sun Oct 29, 2023 1:19 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Commands that manipulate DisplaySettings not working when allowSimultaneousConversations enabled
- Replies: 3
- Views: 330
- Fri Oct 27, 2023 3:01 am
- Forum: Dialogue System for Unity
- Topic: Sequencer Commands that manipulate DisplaySettings not working when allowSimultaneousConversations enabled
- Replies: 3
- Views: 330
Sequencer Commands that manipulate DisplaySettings not working when allowSimultaneousConversations enabled
Hey, The latest update creates a new instance of DisplaySettings used by a ConversationView when DialogueManager.allowSimultaneousConversations is true. Sequencer Commands like SetTimeout applies changes to DialogueManager.displaySettings.inputSettings.responseTimeout instead of the DisplaySettings ...
- Mon Feb 06, 2023 1:48 pm
- Forum: Dialogue System for Unity
- Topic: AudioWait() + clips + Addressables
- Replies: 3
- Views: 221
Re: AudioWait() + clips + Addressables
Thank you!
- Mon Feb 06, 2023 12:30 pm
- Forum: Dialogue System for Unity
- Topic: AudioWait() + clips + Addressables
- Replies: 3
- Views: 221
AudioWait() + clips + Addressables
Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
- Mon Jan 09, 2023 3:18 pm
- Forum: Dialogue System for Unity
- Topic: Simultaneous Conversation Issues
- Replies: 7
- Views: 424
Re: Simultaneous Conversation Issues
Hey, Thanks for the feedback. That pointed me in the right direction. I made an override of OnClick(object data) in my subclass of StandardDialogueUI. public override void OnClick(object data) { var r = data as Response; var actives = DialogueManager.instance.activeConversations; var convo = Dialogu...
- Sat Jan 07, 2023 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Simultaneous Conversation Issues
- Replies: 7
- Views: 424
Re: Simultaneous Conversation Issues
Hey, Thanks for the reply. I appreciate you looking into the second issue. On the first issue. I've created a class that inherits from StandardDialogueUI that can support multiple conversations. The desired UI look I'm going for is to display all the subtitles uniformly in the lower third of the scr...
- Fri Jan 06, 2023 7:41 pm
- Forum: Dialogue System for Unity
- Topic: Simultaneous Conversation Issues
- Replies: 7
- Views: 424
Re: Simultaneous Conversation Issues
I am using version 2.2.33
- Fri Jan 06, 2023 6:30 pm
- Forum: Dialogue System for Unity
- Topic: Simultaneous Conversation Issues
- Replies: 7
- Views: 424
Simultaneous Conversation Issues
Hey, I'm working on a project where NPCs can start conversations with other NPCs. I've tested this and it supports multiple NPC to NPC conversations at once without issue. The problems spring up when the player gets involved. I've come across at least two issues and I think I've found workarounds fo...
- Wed Jan 04, 2023 6:55 pm
- Forum: Dialogue System for Unity
- Topic: Lua conversation context
- Replies: 3
- Views: 289
Re: Lua conversation context
Hey Tony, Thank you for the response. After some investigation I found a way to have the current conversation ID value available during entry conditions and scripts. I added this component to the Dialogue Manager. public class PrepareDialogueEntry : MonoBehaviour { public void OnPrepareConversationL...
- Thu Dec 22, 2022 1:00 am
- Forum: Dialogue System for Unity
- Topic: Lua conversation context
- Replies: 3
- Views: 289
Lua conversation context
Hey, I appreciate that 'thisID' is available as a special variable for lua conditions. Is there a special variable to get the current conversation ID? If not how would you recommend getting the current conversation ID for a dialog entry condition?
Thanks!
Thanks!