Search found 13 matches

by tomwilhelm
Fri Oct 27, 2023 3:01 am
Forum: Dialogue System for Unity
Topic: Sequencer Commands that manipulate DisplaySettings not working when allowSimultaneousConversations enabled
Replies: 3
Views: 330

Sequencer Commands that manipulate DisplaySettings not working when allowSimultaneousConversations enabled

Hey, The latest update creates a new instance of DisplaySettings used by a ConversationView when DialogueManager.allowSimultaneousConversations is true. Sequencer Commands like SetTimeout applies changes to DialogueManager.displaySettings.inputSettings.responseTimeout instead of the DisplaySettings ...
by tomwilhelm
Mon Feb 06, 2023 12:30 pm
Forum: Dialogue System for Unity
Topic: AudioWait() + clips + Addressables
Replies: 3
Views: 221

AudioWait() + clips + Addressables

Hey,
I've come across an issue using multiple addressable clips with the sequencer command AudioWait. The sequencer stops before the second clip loads asynchronously. This can be fixed by preventing the sequencer to stop until DialogueManager.LoadAsset callback is complete.
Thanks!
by tomwilhelm
Mon Jan 09, 2023 3:18 pm
Forum: Dialogue System for Unity
Topic: Simultaneous Conversation Issues
Replies: 7
Views: 424

Re: Simultaneous Conversation Issues

Hey, Thanks for the feedback. That pointed me in the right direction. I made an override of OnClick(object data) in my subclass of StandardDialogueUI. public override void OnClick(object data) { var r = data as Response; var actives = DialogueManager.instance.activeConversations; var convo = Dialogu...
by tomwilhelm
Sat Jan 07, 2023 5:42 pm
Forum: Dialogue System for Unity
Topic: Simultaneous Conversation Issues
Replies: 7
Views: 424

Re: Simultaneous Conversation Issues

Hey, Thanks for the reply. I appreciate you looking into the second issue. On the first issue. I've created a class that inherits from StandardDialogueUI that can support multiple conversations. The desired UI look I'm going for is to display all the subtitles uniformly in the lower third of the scr...
by tomwilhelm
Fri Jan 06, 2023 7:41 pm
Forum: Dialogue System for Unity
Topic: Simultaneous Conversation Issues
Replies: 7
Views: 424

Re: Simultaneous Conversation Issues

I am using version 2.2.33
by tomwilhelm
Fri Jan 06, 2023 6:30 pm
Forum: Dialogue System for Unity
Topic: Simultaneous Conversation Issues
Replies: 7
Views: 424

Simultaneous Conversation Issues

Hey, I'm working on a project where NPCs can start conversations with other NPCs. I've tested this and it supports multiple NPC to NPC conversations at once without issue. The problems spring up when the player gets involved. I've come across at least two issues and I think I've found workarounds fo...
by tomwilhelm
Wed Jan 04, 2023 6:55 pm
Forum: Dialogue System for Unity
Topic: Lua conversation context
Replies: 3
Views: 289

Re: Lua conversation context

Hey Tony, Thank you for the response. After some investigation I found a way to have the current conversation ID value available during entry conditions and scripts. I added this component to the Dialogue Manager. public class PrepareDialogueEntry : MonoBehaviour { public void OnPrepareConversationL...
by tomwilhelm
Thu Dec 22, 2022 1:00 am
Forum: Dialogue System for Unity
Topic: Lua conversation context
Replies: 3
Views: 289

Lua conversation context

Hey, I appreciate that 'thisID' is available as a special variable for lua conditions. Is there a special variable to get the current conversation ID? If not how would you recommend getting the current conversation ID for a dialog entry condition?
Thanks!