Hi Tony,
That works perfectly! Thank you for the help and quick responses!
Search found 4 matches
- Sat Jan 16, 2021 9:28 am
- Forum: Dialogue System for Unity
- Topic: Continue()@Message(msg) being ignored
- Replies: 7
- Views: 197
- Sat Jan 16, 2021 7:43 am
- Forum: Dialogue System for Unity
- Topic: Continue()@Message(msg) being ignored
- Replies: 7
- Views: 197
Re: Continue()@Message(msg) being ignored
Hi Tony, There are no warnings in the console. The "Test Message has been sent" does print out when I trigger it. Also, I double checked the spelling and everything looks ok. It looks like there are actually two problems happening: 1) When I'm running the conversation, if I press continue ...
- Fri Jan 15, 2021 7:24 pm
- Forum: Dialogue System for Unity
- Topic: Continue()@Message(msg) being ignored
- Replies: 7
- Views: 197
Re: Continue()@Message(msg) being ignored
Hi Tony,
Yes, the first part is what I'm trying to setup and I've set the continue button to 'always'. I do want to click to continue each subtitle.
However, the Continue()@Message(msg) function is still being skipped when it's setup like this.
Yes, the first part is what I'm trying to setup and I've set the continue button to 'always'. I do want to click to continue each subtitle.
However, the Continue()@Message(msg) function is still being skipped when it's setup like this.
- Fri Jan 15, 2021 6:56 pm
- Forum: Dialogue System for Unity
- Topic: Continue()@Message(msg) being ignored
- Replies: 7
- Views: 197
Continue()@Message(msg) being ignored
Hi, I'm very new to the Dialogue System and I'm trying to get a conversation to pause and wait before the player has performed a specific action. I have the dialogue manager continue button set to 'always'. In my conversation tree, for the dialogue bubble I want to pause, I have set the sequencer co...