Search found 3 matches
- Fri Jan 15, 2021 11:40 pm
- Forum: Dialogue System for Unity
- Topic: Animation not triggering in Response Menu Sequence
- Replies: 5
- Views: 192
Re: Animation not triggering in Response Menu Sequence
Hi, Make sure Unity's time scale is left at 1 (i.e., not paused) during the conversation. You can select menu item Edit > Project Settings and keep an eye on the Time panel to see the current Time Scale. Depending on your Unity version, you may need to mouse over the Project Settings window to upda...
- Fri Jan 15, 2021 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Animation not triggering in Response Menu Sequence
- Replies: 5
- Views: 192
Re: Animation not triggering in Response Menu Sequence
Hi, So I have the "Animation" component with the animation attached to the BonusCam object. Legacy animation is absolutely fine! In fact, unless you're using a lot of blend trees, legacy is more efficient than Mecanim, albeit without Mecanim's neat visual state machine. I think it's just ...
- Fri Jan 15, 2021 2:38 pm
- Forum: Dialogue System for Unity
- Topic: Animation not triggering in Response Menu Sequence
- Replies: 5
- Views: 192
Animation not triggering in Response Menu Sequence
Hello all, I'm having an issue trying to get cutscenes working properly using Dialogue System. Right now, I have a main player camera, and a cutscene camera (called "BonusCam"). I'm attempting to make it where my conversations will switch between the traditional main camera and my bonus ca...