Hello.
Just for your information I finally decided to make it work by mixing solution 1 and 2 : I have a custom field with my animation enum and then a sequencer command that uses this field. That way I avoid to create a new script and LDs can play the animation whenever they want.
Search found 7 matches
- Fri Jan 22, 2021 8:59 am
- Forum: Dialogue System for Unity
- Topic: Custom action using enum when playing a dialog entry
- Replies: 9
- Views: 744
- Tue Jan 19, 2021 11:11 am
- Forum: Dialogue System for Unity
- Topic: Custom action using enum when playing a dialog entry
- Replies: 9
- Views: 744
Re: Custom action using enum when playing a dialog entry
Thanks a lot
I'm amazed by your work and your reactivity, keep up the good work !
I'm amazed by your work and your reactivity, keep up the good work !
- Tue Jan 19, 2021 10:29 am
- Forum: Dialogue System for Unity
- Topic: Custom action using enum when playing a dialog entry
- Replies: 9
- Views: 744
Re: Custom action using enum when playing a dialog entry
I didn't saw your answer but I did used The TypeScene example, it was indeed quite close to my need :) When you're talking about using a "OnConversationLine", is that in a script I would need to add to the GameObject holding my dialogue (let's name it the Dialogue Provider) ? To a script a...
- Tue Jan 19, 2021 9:10 am
- Forum: Dialogue System for Unity
- Topic: Custom action using enum when playing a dialog entry
- Replies: 9
- Views: 744
Re: Custom action using enum when playing a dialog entry
Wow, thanks for your time.
I think I will explore the solution 2, In order to avoid to create too many scriptable objects. I will keep you in touch when it will work.
Thanks a lot !
I think I will explore the solution 2, In order to avoid to create too many scriptable objects. I will keep you in touch when it will work.
Thanks a lot !
- Tue Jan 19, 2021 5:40 am
- Forum: Dialogue System for Unity
- Topic: Custom action using enum when playing a dialog entry
- Replies: 9
- Views: 744
Custom action using enum when playing a dialog entry
Hello ! I'm currently experimenting with the Dialogue system and I'm trying to play an animation when hitting a specifig dialog entry in my dialog. Problem : I can't use the AnimatorPlay lua sequence command because we're using a third party animation system (Animancer). We also use an enum EPlayerA...
- Wed Jan 13, 2021 9:38 am
- Forum: Dialogue System for Unity
- Topic: License for Dialogue System for Unity
- Replies: 8
- Views: 3164
Re: License for Dialogue System for Unity
Thanks for your answer. We will take as many licences as needed, no problem I just wanted to be sure to do the right thing and also update this thread in order to avoir confusion for future customers ^^
- Wed Jan 13, 2021 7:51 am
- Forum: Dialogue System for Unity
- Topic: License for Dialogue System for Unity
- Replies: 8
- Views: 3164
Re: License for Dialogue System for Unity
Hello !
It seems that now the licence works with a "per seat" system. Can you confirm it ? We were confused in my team
It seems that now the licence works with a "per seat" system. Can you confirm it ? We were confused in my team