Search found 85 matches
- Thu Jun 05, 2025 5:32 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony Ok with OnConversationStart, I made it work properly. This is what i do: - OnConversationStart i subscribe my own method - My method gether info about node: var _convID = DialogueManager.currentConversationState.subtitle.dialogueEntry.id; var _convActor = DialogueManager.currentConversationS...
- Wed Jun 04, 2025 10:31 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony
OnConversationLine(Subtitle) don't fire on Start Node.
OnConversationLine(Subtitle) don't fire on Start Node.
- Wed May 28, 2025 10:03 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony But this will always shoot on start of the conversation even when conversation starts from "Node 1" not "Start node"? Sytuation when SequenceEnd shoot two times: - Conversation start from start, and SequenceEnd shot two times on Node 1 - After the response node, SequenceE...
- Wed May 28, 2025 6:06 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony I found a solution, this what i did: - I created new var in DS, type: bool , name: StartNode - In Start node in sequence I change "StartNode" var to true - In my script OnSequenceEnd i first check if "StartNode" true - If it is true then change value of "StartNode&qu...
- Wed May 21, 2025 10:41 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi We requiring a continue button click, DialogueManager.standardDialogueUI.OnContinueConversation() helped with other nodes. Now the problem with <Start> node still exists, when I try to get node ID OnSequenceStart or OnSequenceEnd it shows ID = 1 Same problem happening with response buttons. OnSeq...
- Wed May 21, 2025 4:57 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
About <START> node, can i check node ID from code? Other thing: We have class that will auto progress dialogue when audio finishes, typewriter finish plus offset. And to progress dialogue we use: - DialogueManager.PlaySequence("Continue()"); <- and this doing second "OnSequenceEnd&quo...
- Tue May 20, 2025 11:33 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
After some tests. "OnSequenceEnd" fire at the start of the first node after "Start" node. When I use Jump to Specify Starting Entry ther is no problem and "OnSequenceEnd" fire at the end of sequence
- Tue May 20, 2025 5:11 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony
I checked it looks like the "OnSequenceEnd" is fired at the start and the end of FMODWait. In Sequence ther is only
FMODWait(Test_audio, event:/VO/event_vo_test);
I checked it looks like the "OnSequenceEnd" is fired at the start and the end of FMODWait. In Sequence ther is only
FMODWait(Test_audio, event:/VO/event_vo_test);
- Fri May 16, 2025 9:07 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
Hi Tony
Our class is on object, and before the FMOD we used "OnSequenceEnd" for check "if audio finished", with FMOD this don't work by using "OnSequenceEnd" it almost at start set the var to true
Our class is on object, and before the FMOD we used "OnSequenceEnd" for check "if audio finished", with FMOD this don't work by using "OnSequenceEnd" it almost at start set the var to true
- Wed May 07, 2025 10:44 am
- Forum: Dialogue System for Unity
- Topic: FMOD integration how to check if audio finished
- Replies: 25
- Views: 33332
Re: FMOD integration how to check if audio finished
After I register my metod, sequence should looks like this?:
Code: Select all
FMODWait(firstEvent)->Message(Done);
MyMetod() @Message(Done)