Search found 5 matches
- Sun Jan 10, 2021 11:26 am
- Forum: Dialogue System for Unity
- Topic: Have bark dialogue resize to actual text width when text wraps
- Replies: 2
- Views: 236
Re: Have bark dialogue resize to actual text width when text wraps
I noticed that centering can make the effect less-pronounced, but I'd really like to have the text left-justified. Surely someone else has run into this problem and come up with a solution?
- Fri Jan 08, 2021 10:50 am
- Forum: Dialogue System for Unity
- Topic: Have bark dialogue resize to actual text width when text wraps
- Replies: 2
- Views: 236
Have bark dialogue resize to actual text width when text wraps
Hello, I'm running into an issue that when text wraps in a bark the dialogue background does not resize to the actual text width and consequently an unpleasant visual. In the attached image, which is a screenshot taking from the scene editor while the game was paused, one can see that there is some ...
- Thu Jan 07, 2021 3:24 pm
- Forum: Dialogue System for Unity
- Topic: Typwriter sound effects play before bark begins
- Replies: 4
- Views: 129
Re: Typwriter sound effects play before bark begins
I managed to track it down! So the problem was that the text on the Text component had a default value of "Subtitle Text". I set this the text property to be empty (see attached image) and now everything works as expected. I'm guessing what was happening is that the typewriter script would...
- Thu Jan 07, 2021 3:00 pm
- Forum: Dialogue System for Unity
- Topic: Typwriter sound effects play before bark begins
- Replies: 4
- Views: 129
Re: Typwriter sound effects play before bark begins
I have no Audio Source set, just the two Audio Clips. I notice if I uncheck the "Play On Enable" checkbox (see attached image) the sounds no longer play when the scene loads, but this comes at the cost of the typewriter effect not working altogether. As an update I removed the second sound...
- Thu Jan 07, 2021 12:42 pm
- Forum: Dialogue System for Unity
- Topic: Typwriter sound effects play before bark begins
- Replies: 4
- Views: 129
Typwriter sound effects play before bark begins
Hello, As an FYI I just started playing around with Dialogue System for Unity today :) I had setup a basic scene where an NPC will bark some text from a database when the player approaches. I wanted the bark to have the typewriter effect with some sound blips, so I created a new prefab from the &quo...