Search found 4 matches
- Tue Sep 07, 2021 1:14 am
- Forum: Dialogue System for Unity
- Topic: Timelines and Playables
- Replies: 2
- Views: 158
Re: Timelines and Playables
Update: I didn't realize that a director didn't have to have the animator component underneath, so I guess that solves that problem. I just put each director on its own gameobject, referencing the view model under the camera. If anyone has any other suggestions I'd love to hear it, but otherwise I t...
- Tue Sep 07, 2021 12:04 am
- Forum: Dialogue System for Unity
- Topic: Timelines and Playables
- Replies: 2
- Views: 158
Timelines and Playables
Hey there! I'm currently trying to get dialogue working with the timeline. For example, my game is first person, so I have a view model attached to the dialogue camera just for animating these sequences. So far using "Timeline()" in the sequence editor works, but it raises a question about...
- Mon Aug 02, 2021 6:13 pm
- Forum: Dialogue System for Unity
- Topic: Get Current Conversation Fields
- Replies: 3
- Views: 347
Re: Get Current Conversation Fields
Hey! Thanks for the incredibly quick response. That's exactly what I needed. I couldn't find where to get the conversation's reference ID. I kind of assumed "DialogueManager.lastConversationID" meant that the current active conversation wouldn't be referenced until it ended, given the name...
- Mon Aug 02, 2021 5:44 pm
- Forum: Dialogue System for Unity
- Topic: Get Current Conversation Fields
- Replies: 3
- Views: 347
Get Current Conversation Fields
Heyo! I'm currently working on a script that will manage freezing the player, as well as any viewmodel animations that may be needed at the start and end of a conversation (think pulling out a phone/putting it away) I've added a custom field to the conversation in the database, but I have no idea ho...