Search found 18 matches

by laurelhach
Wed Feb 15, 2023 8:53 am
Forum: Dialogue System for Unity
Topic: [QuestPopup] variable not working in List<CustomClass>
Replies: 2
Views: 110

[QuestPopup] variable not working in List<CustomClass>

Hi Tony, I'm trying to create a List<QuestProperties>() to access custom information for my quests. Unfortunately, the QuestEntryPopup doesn't seem to work in a custom class as it seems it can't find any quest variable. It is working though if the quest variable is outside of the class (in the main ...
by laurelhach
Tue Feb 14, 2023 5:44 pm
Forum: Dialogue System for Unity
Topic: Trigger Script (or Else) at the end of a conversation node (dialogue entry)
Replies: 9
Views: 309

Re: Trigger Script (or Else) at the end of a conversation node (dialogue entry)

Thank you :)

Just out of curiosity, was that information in the doc section ? maybe I didn't pay attention, but I haven't seen it.
At least it works now.
by laurelhach
Tue Feb 14, 2023 1:51 pm
Forum: Dialogue System for Unity
Topic: Trigger Script (or Else) at the end of a conversation node (dialogue entry)
Replies: 9
Views: 309

Re: Trigger Script (or Else) at the end of a conversation node (dialogue entry)

Hi Tony, So after investigation, the problem is when I press the continue button, the custom command is not triggered, but your internal command is (ShowAlert()). If I wait the end of the dialogue (typewriting is done) then my custom command is executed. Not sure if this is intentional ? or is there...
by laurelhach
Mon Feb 13, 2023 2:22 pm
Forum: Dialogue System for Unity
Topic: Trigger Script (or Else) at the end of a conversation node (dialogue entry)
Replies: 9
Views: 309

Re: Trigger Script (or Else) at the end of a conversation node (dialogue entry)

Yes I did :) Sorry I didn't put the code. And I use " TextMeshProTypewriterEffect ", but I didn't receive the message " Typed ". public class SequencerCommandGiveItem : SequencerCommand { public void Awake() { string itemName = GetParameter(0); QuestManager.Instance.GiveItemFromC...
by laurelhach
Mon Feb 13, 2023 1:52 pm
Forum: Dialogue System for Unity
Topic: Twine json Import and [em#] tags or color
Replies: 5
Views: 207

Re: Twine json Import and [em#] tags or color

I was trying different ways to add the tags but it was removed at the import.
But by placing the tag after Player:[em1] it works.
[[Player:[em1]I am. Where are you from?->X1]]
by laurelhach
Mon Feb 13, 2023 1:43 pm
Forum: Dialogue System for Unity
Topic: Trigger Script (or Else) at the end of a conversation node (dialogue entry)
Replies: 9
Views: 309

Re: Trigger Script (or Else) at the end of a conversation node (dialogue entry)

So I tried the second option : I've added this in the sequencer: GiveItem(item)@Message(TypeEnds) And I've added in the typewrite an event on end public void OnTextEnd() { Sequencer.Message("TypeEnds"); } The Message is sent (Validated with breakpoint), and the GiveItem method works (valid...
by laurelhach
Mon Feb 13, 2023 11:35 am
Forum: Dialogue System for Unity
Topic: Twine json Import and [em#] tags or color
Replies: 5
Views: 207

Re: Twine json Import and [em#] tags or color

Hi Tony, Sorry, I think I was not clear in my question. I know I can set the color and create new emphasis (if needed). The thing is that I need to add the [em#] tag in the conversation node (like another post was talking about -> setting storyline priorities with colors), right? But what if I want ...
by laurelhach
Mon Feb 13, 2023 7:27 am
Forum: Dialogue System for Unity
Topic: Twine json Import and [em#] tags or color
Replies: 5
Views: 207

Twine json Import and [em#] tags or color

Hi Tony, Using twine json to import dialogues in the database. I haven't seen any documentation for [em#] tags (except for bold, italic, etc.) Is there a way to add a color / [em#] to twine so it' imports automatically in the dialogue database? Is it already plan in the future? If not, can you add i...
by laurelhach
Sun Feb 12, 2023 4:36 pm
Forum: Dialogue System for Unity
Topic: Selecting Quest Entries from Quest to display in tracker
Replies: 3
Views: 164

Re: Selecting Quest Entries from Quest to display in tracker

Hi Tony, What I did is actually set the entries as "done". The only thing I have to do is change the color so it does fit my color. I still have in progress as "white". I don't really need to have a different color right now. Setting them to "done" don't make them appea...