Search found 7 matches
- Sun Jan 03, 2021 2:17 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Events + Playmaker
- Replies: 9
- Views: 2225
Re: Dialogue System Events + Playmaker
Hi! I suspected that I misinterpreted your solution. What Action should I use in the "Idle" and "In Dialogue" state? (what action checks when a conversation starts and ends)? Are there specific actions that "plays together" with the "Dialogue system events to playm...
- Sun Jan 03, 2021 8:04 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Events + Playmaker
- Replies: 9
- Views: 2225
Re: Dialogue System Events + Playmaker
Now it works!
Here's a recording of the solution:
https://share.vidyard.com/watch/mYuUgYEyKqMR8mcvtKEYo6?
Thank you!
Here's a recording of the solution:
https://share.vidyard.com/watch/mYuUgYEyKqMR8mcvtKEYo6?
Thank you!
- Sat Jan 02, 2021 2:17 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System Events + Playmaker
- Replies: 9
- Views: 2225
Re: Dialogue System Events + Playmaker
Hi, I've found the right plugin, thank you! I couldn't figure out what to do with it though. You said I need to define "OnConversationStart" and "OnConversationEnd" in the FSM component. Do you mean that I have to create two new events in my "Character Direction"-FSM , ...
- Sat Jan 02, 2021 10:17 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Events + Playmaker
- Replies: 9
- Views: 2225
Re: Dialogue System Events + Playmaker
Hi, I've imported the Dialogue System Support and Playmaker Support - But I still can't find Dialogue System Support to Playmaker under Component > Dialogue System > Third Party > PlayMaker > Dialogue System Events to PlayMaker . The only thing I've found was Message System to Playmaker , I assume t...
- Sat Jan 02, 2021 8:07 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System Events + Playmaker
- Replies: 9
- Views: 2225
Dialogue System Events + Playmaker
Hi, I'm trying to disable Player Character controller (Made in Playmaker) on conversation start, and enable it again on conversation end. I have two FSM's. One is the controller, and other one is the direction that the player faces (left and right, using Set Scale on Get Key Down). I successfully di...
- Wed Dec 30, 2020 4:31 am
- Forum: Dialogue System for Unity
- Topic: No Dialogue UI found on 'Basic Standard Bark UI
- Replies: 3
- Views: 756
Re: No Dialogue UI found on 'Basic Standard Bark UI
Hi, Thank you for the reply.
See photos of Console info after entering the frog trigger.
Does it look OK?
PS: Looks like the issue was with sorting layers.
The solution was to put the bark UI as a child to the Frog npc, and then change the sorting layer.
Thank you for you help!
See photos of Console info after entering the frog trigger.
Does it look OK?
PS: Looks like the issue was with sorting layers.
The solution was to put the bark UI as a child to the Frog npc, and then change the sorting layer.
Thank you for you help!

- Tue Dec 29, 2020 12:03 pm
- Forum: Dialogue System for Unity
- Topic: No Dialogue UI found on 'Basic Standard Bark UI
- Replies: 3
- Views: 756
No Dialogue UI found on 'Basic Standard Bark UI
Hi. Just bought the Dialogue System, and currently trying to learn how to use it. I'm working on a 2d game, and I'm following this tutorial. https://www.youtube.com/watch?v=c42Tgd1d_xw&list=PLwJBdHXwa-RoOVOj_BjpdmFbXGV245VQb&index=6 I got stuck at 03:40 during the first test. I've been stuck...