Search found 18 matches

by albuarki
Tue Jun 01, 2021 11:12 am
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Thanks for the explanation. I will give it a look.
by albuarki
Tue Jun 01, 2021 7:08 am
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony, adjusting the characters per seconds helps a bit with that. I'm looking for a way to run simultanious dialogues at once and I had no luck with that. I got it to work once and I'm not sure how it broke and I can't recreate it again. Using the SMS Dialogue UI, I want to have my main conversat...
by albuarki
Mon May 31, 2021 12:55 pm
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony, I’ve been trying to make it work for with your suggestions but it didn’t work. It has a nice effect but I want to make sure that this is how it’s supposed to act? https://1drv.ms/v/s!AhzTU1cG8uocj6dT9x1gkgF3ryDnlA I’ve made a small clip of text playing soon. I think it has to do with Text A...
by albuarki
Fri May 21, 2021 3:10 am
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony, I’ve been testing it and it works great! The couple things i mentioned need some tweaking. I couldn’t choose a different panel for the actors but it was fixed with a simple adjustment in the SMS Dialogue UI. For the Text Animator I need to check that the current message finished typing befo...
by albuarki
Thu May 20, 2021 3:06 am
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony, The SMS prefab is exactly what I was looking for in terms of having each line separately and it’s a good starting point to try out before deciding if there are more customization to be made. I’m happy with everything in the standard UI so as you mentioned, this might be easier instead of tr...
by albuarki
Wed May 19, 2021 3:15 pm
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

I have checked the Textline example and it seems like what I was looking for and should be enough to start testing but I tried to import the package and I got missing prefabs and errors such as: Assets\Dialogue System Extras\Textline\Scripts\MenuUtility.cs(63,47): error CS0246: The type or namespace...
by albuarki
Wed May 19, 2021 3:07 pm
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony,

Thank you again for the support. I will check the SMSDialogueUI and run all that by my programmer.

That helps a lot, thanks.
by albuarki
Wed May 19, 2021 1:56 pm
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony, That helps a lot, I haven’t noticed the template script. I’m gonna discuss this with our programmer next week but in the meantime I just wanted to make sure about certain stuff. In our case, everything is fine about the standard UI elements, the only customization we want is that instead of...
by albuarki
Tue May 18, 2021 1:56 am
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

Hi Tony,

I’d appreciate if you could help me a bit with the IDialogueUI. A simple example would help a lot. I’m also not quite sure if we have to keep the UI panels, Subtitle panels, Response panel, etc that are used in the standard UI.

Thanks.
by albuarki
Sat May 15, 2021 2:45 pm
Forum: Dialogue System for Unity
Topic: Custom UI + Articy Integration
Replies: 20
Views: 1766

Re: Custom UI + Articy Integration

That’s something we might take a look at. Than you so much for your help.