Search found 4 matches
- Sat May 01, 2021 2:57 am
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 9719
Re: Dialogue For Split Screen Using a Gamepad
Next I was able to get the bubble to work, sort of...It seems to favor player 1's screen The default bubble prefab has a short script named AlwaysFaceCamera that orients the bubble to face whatever camera Unity has designated as the "MainCamera". Since you're in split screen mode, presuma...
- Fri Apr 30, 2021 9:44 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue For Split Screen Using a Gamepad
- Replies: 82
- Views: 9719
Re: Dialogue For Split Screen Using a Gamepad
It's gotta be something with my project itself. I have the unity package you gave me in my project and the menu issue happens the same (player 2 talks to NPC but the menu response appears on player 1 screen). It doesn't happen on the separate project you gave me in the DM. Hi, I'm also interested i...
- Thu Dec 24, 2020 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Can Text Table fields include variables for dynamic text?
- Replies: 3
- Views: 294
Re: Can Text Table fields include variables for dynamic text?
I want to use Text Tables in this case, because I also needed to localize the "Game Version:" part of the string field. Overall, I wanted the option to parse dynamic variables/Lua code inside Text Table fields (similarly to the Dialogue texts), and the code you posted works great! Thanks :...
- Wed Dec 23, 2020 11:50 pm
- Forum: Dialogue System for Unity
- Topic: Can Text Table fields include variables for dynamic text?
- Replies: 3
- Views: 294
Can Text Table fields include variables for dynamic text?
Hi! Let's say I have a text table field, "Game Version", I want it to show the following text in my UI: Game version: 1.0.0 But instead of the 1.0.0, I want it to fetch the game version dynamically, using Unity's "Application.version". Is there any way to set custom dynamic varia...