No but this has a different template, none and if any none related to DS, and First person controller v. 2.4.2 and DS v. 2.2.21
Search found 15 matches
- Tue Nov 02, 2021 4:18 am
- Forum: Dialogue System for Unity
- Topic: No rotation upon conversation end
- Replies: 3
- Views: 361
- Mon Nov 01, 2021 7:49 pm
- Forum: Dialogue System for Unity
- Topic: No Interaction
- Replies: 3
- Views: 358
Re: No Interaction
This seemed to help, for now, thank you
- Sat Oct 30, 2021 2:03 pm
- Forum: Dialogue System for Unity
- Topic: No rotation upon conversation end
- Replies: 3
- Views: 361
No rotation upon conversation end
I am having an error where sometimes after I end or cancel out of a conversation I am not able to control the characters rotation, only the positional inputs work (I am using a opsive controller with the integration)
- Wed Oct 20, 2021 8:42 pm
- Forum: Dialogue System for Unity
- Topic: No Interaction
- Replies: 3
- Views: 358
No Interaction
Hey, I recently upgraded to the newest version of Dialogue System and set up a character using the opsive-DS character and integration. I have set everything up correctly as I have prior use using these two systems in tangent and for some reason randomly after tweaking the hdrp volume settings my in...
- Mon Sep 13, 2021 2:31 am
- Forum: Dialogue System for Unity
- Topic: Audio Plays Twice
- Replies: 1
- Views: 222
Audio Plays Twice
I have an issue where sometimes when I play an audio source via interaction the audio plays once before quickly cutting out and playing again. I placed a picture of my DS setup for reference (P.S. I am using the Opsive UCC and the integration package FYI, everything is set up correctly and is ready ...
- Mon Jun 21, 2021 10:41 pm
- Forum: Dialogue System for Unity
- Topic: Reticle Always Active
- Replies: 1
- Views: 180
Reticle Always Active
Hey,
I was wondering if there a way to make it that the reticle was always active. I can't seem to find such a thing. FYI I am using the UCC controllers BTW if that may be of any use.
I was wondering if there a way to make it that the reticle was always active. I can't seem to find such a thing. FYI I am using the UCC controllers BTW if that may be of any use.
- Sat May 15, 2021 5:45 pm
- Forum: Dialogue System for Unity
- Topic: Trouble with menu framework.
- Replies: 7
- Views: 498
Re: Trouble with menu framework.
is there an easy method or a script that you could provide to accomplish this? as I am not proficient at coding AT ALL lml.
- Wed May 12, 2021 8:49 pm
- Forum: Dialogue System for Unity
- Topic: Trouble with menu framework.
- Replies: 7
- Views: 498
Re: Trouble with menu framework.
Hey, There are no errors or warnings on the console in regards to any pixel crushers assets. what happens is when I change into my additional scenes (Just changing to those scenes)the menu system's newly added "WinScene" panel. I created this win scene by changing the text and menu buttons...
- Mon May 10, 2021 9:50 pm
- Forum: Dialogue System for Unity
- Topic: Trouble with menu framework.
- Replies: 7
- Views: 498
Trouble with menu framework.
hey, I have this annoying error when I start the game from the start menu (I am using the menu framework) I am unable to load into my success and defeat scene that I created using the menu system. this however isn't true when I start the game from my gameplay scene then play as then there is no issu...
- Mon Apr 19, 2021 10:10 pm
- Forum: Dialogue System for Unity
- Topic: Interaction with AI
- Replies: 7
- Views: 425
Re: Interaction with AI
Never mind I was able to set this up using the on trigger enter trigger. thank you.