Search found 9 matches
- Tue Dec 29, 2020 7:43 pm
- Forum: Dialogue System for Unity
- Topic: ResponsePanel Spacing Problem/Bug?
- Replies: 6
- Views: 372
Re: ResponsePanel Spacing Problem/Bug?
Thanks. It works as well!
- Tue Dec 29, 2020 6:28 pm
- Forum: Dialogue System for Unity
- Topic: ResponsePanel Spacing Problem/Bug?
- Replies: 6
- Views: 372
Re: ResponsePanel Spacing Problem/Bug?
So I created a script called ForceRebuildUI and add them to the ResponsePanel. public class ForceRebuildUI : MonoBehaviour { //Mark the given RectTransform as needing it's layout to be recalculated during the next layout pass. public RectTransform rect; private void Update() { LayoutRebuilder.MarkLa...
- Tue Dec 29, 2020 5:49 pm
- Forum: Dialogue System for Unity
- Topic: ResponsePanel Spacing Problem/Bug?
- Replies: 6
- Views: 372
Re: ResponsePanel Spacing Problem/Bug?
Just did a little digging. I am not the only one who has this problem. Probably not Dialoge Systems related. Since it has something to do with content size fitter that needs to be force updated
- Tue Dec 29, 2020 8:15 am
- Forum: Dialogue System for Unity
- Topic: ResponsePanel Spacing Problem/Bug?
- Replies: 6
- Views: 372
ResponsePanel Spacing Problem/Bug?
Hi there, I am currently customizing the response panel now and facing a bit of a problem. So the response panel contains of button that fits the size of the text (so no max or min width / height) In the editor, the spacing works well: it means if I duplicate the button several time and change the t...
- Sun Dec 20, 2020 10:18 am
- Forum: Dialogue System for Unity
- Topic: Any tips to avoid jumpy Dialogue Panels?
- Replies: 9
- Views: 343
Re: Any tips to avoid jumpy Dialogue Panels?
Hi Tony,
in which part of the code / UI do I need to change if I want the ResponsePanel to hide itself (after the conversation ends) // or when a new conversation starts? Because when a new conversation starts, the old ResponsePanel is still visible.
Thanks!
in which part of the code / UI do I need to change if I want the ResponsePanel to hide itself (after the conversation ends) // or when a new conversation starts? Because when a new conversation starts, the old ResponsePanel is still visible.
Thanks!
- Mon Dec 14, 2020 4:50 pm
- Forum: Dialogue System for Unity
- Topic: Any tips to avoid jumpy Dialogue Panels?
- Replies: 9
- Views: 343
Re: Any tips to avoid jumpy Dialogue Panels?
Nice. It works! Thanks!
- Sun Dec 13, 2020 10:46 am
- Forum: Dialogue System for Unity
- Topic: Any tips to avoid jumpy Dialogue Panels?
- Replies: 9
- Views: 343
Re: Any tips to avoid jumpy Dialogue Panels?
Hi, Is there away to keep the response panel visible after player selected the option? Inspect the dialogue UI's Response Menu Panel GameObject. Remove the Animator component. Clear the Standard UI Menu Panel component's Show Animation Trigger and Hide Animation Trigger fields. Untick Deactivate On...
- Sat Dec 12, 2020 4:34 pm
- Forum: Dialogue System for Unity
- Topic: Any tips to avoid jumpy Dialogue Panels?
- Replies: 9
- Views: 343
Re: Any tips to avoid jumpy Dialogue Panels?
Hi Tony, it looks way better now thank you! The last thing that bothers me is the way the response panel fades away. It took like a good second and then the subtitle panel just slide off to the bottom awkwardly. My question: Is there away to keep the response panel visible after player selected the ...
- Sat Dec 12, 2020 12:10 pm
- Forum: Dialogue System for Unity
- Topic: Any tips to avoid jumpy Dialogue Panels?
- Replies: 9
- Views: 343
Any tips to avoid jumpy Dialogue Panels?
Hi there, first of all thanks for the great asset! Thank God I got to snatch it last minute from the Asset Store Sales. So yeah I was playing around a bit with Dialogue System and wonder how can I avoid jumpy effect between each dialogue panel when a new dialogue is show? Any tips to make the panel ...