Search found 14 matches

by golden1yaki
Wed Sep 07, 2022 9:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue System getting abnormal/laggy after long time play test
Replies: 3
Views: 408

Re: Dialogue System getting abnormal/laggy after long time play test

Hi Tony, Thanks for your rapid reply. Yes, I'm accumulating messages and maybe that the issue. I have a release-older-messages mechanism but maybe there's a bug in it. I will look it up. And I will do a simulation. Never thought of this way to reproduce the issue. Thanks! Again, thanks for your tips...
by golden1yaki
Wed Sep 07, 2022 1:00 pm
Forum: Dialogue System for Unity
Topic: Dialogue System getting abnormal/laggy after long time play test
Replies: 3
Views: 408

Dialogue System getting abnormal/laggy after long time play test

Hi! I'm working on a text-based game and it's quite content heavy. And it has a message app-like design so basically player talks to NPCs like using a message app. Recently some of my testers reported that after running a nonstop play test on mobile devices (both iOS & Android) for like an hour ...
by golden1yaki
Thu Oct 21, 2021 9:41 am
Forum: Dialogue System for Unity
Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Replies: 3
Views: 349

Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes

Hi forum,

I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?

Thanks!
by golden1yaki
Tue Sep 07, 2021 10:57 pm
Forum: Dialogue System for Unity
Topic: Best way to use multiple subtitle panels with same dialogue source
Replies: 8
Views: 1014

Re: Best way to use multiple subtitle panels with same dialogue source

Hi Tony,

I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
by golden1yaki
Tue Sep 07, 2021 10:11 am
Forum: Dialogue System for Unity
Topic: Best way to use multiple subtitle panels with same dialogue source
Replies: 8
Views: 1014

Re: Best way to use multiple subtitle panels with same dialogue source

Thanks Tony! That's a really good advice and I'll give it shot to see if I can get the responsive UI to work. Otherwise I'll take the harder approach you suggest.
by golden1yaki
Tue Sep 07, 2021 5:30 am
Forum: Dialogue System for Unity
Topic: Best way to use multiple subtitle panels with same dialogue source
Replies: 8
Views: 1014

Best way to use multiple subtitle panels with same dialogue source

Hello, I am trying to make an minimizable dialogue UI that players can expand or shrink it anytime. And it's not easy to make it responsive in Unity UI because the big one and the small one have different layouts. So I think it would be better to just using two individual UIs. The two UIs would be l...
by golden1yaki
Wed Feb 03, 2021 9:02 pm
Forum: Dialogue System for Unity
Topic: Questions about controlling multiple conversations individually
Replies: 3
Views: 252

Questions about controlling multiple conversations individually

Hi! I'm creating a messenger-like system and running into some problems. What I try to achieve is controlling multiple conversations individually. For instance, I have started 2 conversations by script (DialogueManager.StartConversation(...)). Both conversations go on simultaneously and player can s...