Search found 14 matches
- Wed Sep 07, 2022 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System getting abnormal/laggy after long time play test
- Replies: 3
- Views: 408
Re: Dialogue System getting abnormal/laggy after long time play test
Hi Tony, Thanks for your rapid reply. Yes, I'm accumulating messages and maybe that the issue. I have a release-older-messages mechanism but maybe there's a bug in it. I will look it up. And I will do a simulation. Never thought of this way to reproduce the issue. Thanks! Again, thanks for your tips...
- Wed Sep 07, 2022 1:00 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System getting abnormal/laggy after long time play test
- Replies: 3
- Views: 408
Dialogue System getting abnormal/laggy after long time play test
Hi! I'm working on a text-based game and it's quite content heavy. And it has a message app-like design so basically player talks to NPCs like using a message app. Recently some of my testers reported that after running a nonstop play test on mobile devices (both iOS & Android) for like an hour ...
- Thu Oct 21, 2021 9:31 pm
- Forum: Dialogue System for Unity
- Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
- Replies: 3
- Views: 349
Re: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Thanks Tony, the manual way works!
- Thu Oct 21, 2021 9:41 am
- Forum: Dialogue System for Unity
- Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
- Replies: 3
- Views: 349
Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Hi forum,
I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?
Thanks!
I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?
Thanks!
- Tue Sep 14, 2021 4:33 am
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 1014
Re: Best way to use multiple subtitle panels with same dialogue source
Thanks Tony! That's really clear
- Tue Sep 07, 2021 10:57 pm
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 1014
Re: Best way to use multiple subtitle panels with same dialogue source
Hi Tony,
I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
- Tue Sep 07, 2021 10:11 am
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 1014
Re: Best way to use multiple subtitle panels with same dialogue source
Thanks Tony! That's a really good advice and I'll give it shot to see if I can get the responsive UI to work. Otherwise I'll take the harder approach you suggest.
- Tue Sep 07, 2021 5:30 am
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 1014
Best way to use multiple subtitle panels with same dialogue source
Hello, I am trying to make an minimizable dialogue UI that players can expand or shrink it anytime. And it's not easy to make it responsive in Unity UI because the big one and the small one have different layouts. So I think it would be better to just using two individual UIs. The two UIs would be l...
- Wed Feb 03, 2021 10:11 pm
- Forum: Dialogue System for Unity
- Topic: Questions about controlling multiple conversations individually
- Replies: 3
- Views: 252
Re: Questions about controlling multiple conversations individually
Thank you for saving my day!
It works perfectly!
It works perfectly!
- Wed Feb 03, 2021 9:02 pm
- Forum: Dialogue System for Unity
- Topic: Questions about controlling multiple conversations individually
- Replies: 3
- Views: 252
Questions about controlling multiple conversations individually
Hi! I'm creating a messenger-like system and running into some problems. What I try to achieve is controlling multiple conversations individually. For instance, I have started 2 conversations by script (DialogueManager.StartConversation(...)). Both conversations go on simultaneously and player can s...