Hi Tony,
All solutions work!
I end up using {{default}} + WaitForMessage(Typed).
Continue()@Message(Typed) also works but I need to do some modifications, so WaitForMessage(Typed) is the easier way.
Thanks!
Search found 17 matches
- Wed Dec 11, 2024 10:04 pm
- Forum: Dialogue System for Unity
- Topic: Question about Continue Mode, Sequence, and Typewriter
- Replies: 5
- Views: 1169
- Tue Dec 10, 2024 12:44 am
- Forum: Dialogue System for Unity
- Topic: Question about Continue Mode, Sequence, and Typewriter
- Replies: 5
- Views: 1169
Re: Question about Continue Mode, Sequence, and Typewriter
Hi Tony, Thanks for the reply! Sorry I wasn't very clear about my question. Here is a sample walkthrough of my database. sample.jpg Sequencers "DoSomething1", "DoSomething2", "DoSomething3" aren't time-based and should be called as soon as the subtitle shows. In this sa...
- Mon Dec 09, 2024 5:14 am
- Forum: Dialogue System for Unity
- Topic: Question about Continue Mode, Sequence, and Typewriter
- Replies: 5
- Views: 1169
Question about Continue Mode, Sequence, and Typewriter
Hi, I'm implementing a function to allow players to toggle Continue Mode between "Always" and "Never." However, I've noticed an issue where some subtitles advance too quickly when Continue Mode is set to "Never," even if the typewriter has just started displaying a few ...
- Wed Sep 07, 2022 9:11 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System getting abnormal/laggy after long time play test
- Replies: 3
- Views: 863
Re: Dialogue System getting abnormal/laggy after long time play test
Hi Tony, Thanks for your rapid reply. Yes, I'm accumulating messages and maybe that the issue. I have a release-older-messages mechanism but maybe there's a bug in it. I will look it up. And I will do a simulation. Never thought of this way to reproduce the issue. Thanks! Again, thanks for your tips...
- Wed Sep 07, 2022 1:00 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System getting abnormal/laggy after long time play test
- Replies: 3
- Views: 863
Dialogue System getting abnormal/laggy after long time play test
Hi! I'm working on a text-based game and it's quite content heavy. And it has a message app-like design so basically player talks to NPCs like using a message app. Recently some of my testers reported that after running a nonstop play test on mobile devices (both iOS & Android) for like an hour ...
- Thu Oct 21, 2021 9:31 pm
- Forum: Dialogue System for Unity
- Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
- Replies: 3
- Views: 1282
Re: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Thanks Tony, the manual way works!
- Thu Oct 21, 2021 9:41 am
- Forum: Dialogue System for Unity
- Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
- Replies: 3
- Views: 1282
Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Hi forum,
I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?
Thanks!
I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?
Thanks!
- Tue Sep 14, 2021 4:33 am
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 3366
Re: Best way to use multiple subtitle panels with same dialogue source
Thanks Tony! That's really clear
- Tue Sep 07, 2021 10:57 pm
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 3366
Re: Best way to use multiple subtitle panels with same dialogue source
Hi Tony,
I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
- Tue Sep 07, 2021 10:11 am
- Forum: Dialogue System for Unity
- Topic: Best way to use multiple subtitle panels with same dialogue source
- Replies: 8
- Views: 3366
Re: Best way to use multiple subtitle panels with same dialogue source
Thanks Tony! That's a really good advice and I'll give it shot to see if I can get the responsive UI to work. Otherwise I'll take the harder approach you suggest.