Search found 17 matches

by golden1yaki
Wed Dec 11, 2024 10:04 pm
Forum: Dialogue System for Unity
Topic: Question about Continue Mode, Sequence, and Typewriter
Replies: 5
Views: 1169

Re: Question about Continue Mode, Sequence, and Typewriter

Hi Tony,

All solutions work!
I end up using {{default}} + WaitForMessage(Typed).
Continue()@Message(Typed) also works but I need to do some modifications, so WaitForMessage(Typed) is the easier way.

Thanks!
by golden1yaki
Tue Dec 10, 2024 12:44 am
Forum: Dialogue System for Unity
Topic: Question about Continue Mode, Sequence, and Typewriter
Replies: 5
Views: 1169

Re: Question about Continue Mode, Sequence, and Typewriter

Hi Tony, Thanks for the reply! Sorry I wasn't very clear about my question. Here is a sample walkthrough of my database. sample.jpg Sequencers "DoSomething1", "DoSomething2", "DoSomething3" aren't time-based and should be called as soon as the subtitle shows. In this sa...
by golden1yaki
Mon Dec 09, 2024 5:14 am
Forum: Dialogue System for Unity
Topic: Question about Continue Mode, Sequence, and Typewriter
Replies: 5
Views: 1169

Question about Continue Mode, Sequence, and Typewriter

Hi, I'm implementing a function to allow players to toggle Continue Mode between "Always" and "Never." However, I've noticed an issue where some subtitles advance too quickly when Continue Mode is set to "Never," even if the typewriter has just started displaying a few ...
by golden1yaki
Wed Sep 07, 2022 9:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue System getting abnormal/laggy after long time play test
Replies: 3
Views: 863

Re: Dialogue System getting abnormal/laggy after long time play test

Hi Tony, Thanks for your rapid reply. Yes, I'm accumulating messages and maybe that the issue. I have a release-older-messages mechanism but maybe there's a bug in it. I will look it up. And I will do a simulation. Never thought of this way to reproduce the issue. Thanks! Again, thanks for your tips...
by golden1yaki
Wed Sep 07, 2022 1:00 pm
Forum: Dialogue System for Unity
Topic: Dialogue System getting abnormal/laggy after long time play test
Replies: 3
Views: 863

Dialogue System getting abnormal/laggy after long time play test

Hi! I'm working on a text-based game and it's quite content heavy. And it has a message app-like design so basically player talks to NPCs like using a message app. Recently some of my testers reported that after running a nonstop play test on mobile devices (both iOS & Android) for like an hour ...
by golden1yaki
Thu Oct 21, 2021 9:41 am
Forum: Dialogue System for Unity
Topic: Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes
Replies: 3
Views: 1282

Looking for methods to change conversation's actor/conversant without updating actors assigned to nodes

Hi forum,

I have several conversations that don't have actor/conversant assigned to them (but the nodes have actor and conversant already). Are there any way to change actor/conversant of the conversation without updating assigned actors in nodes?

Thanks!
by golden1yaki
Tue Sep 07, 2021 10:57 pm
Forum: Dialogue System for Unity
Topic: Best way to use multiple subtitle panels with same dialogue source
Replies: 8
Views: 3366

Re: Best way to use multiple subtitle panels with same dialogue source

Hi Tony,

I was wondering is it possible to display one dialogue on two separate dialogue UIs (or one dialogue UI with two subtitle /menu panels) and have them running at the same time?
by golden1yaki
Tue Sep 07, 2021 10:11 am
Forum: Dialogue System for Unity
Topic: Best way to use multiple subtitle panels with same dialogue source
Replies: 8
Views: 3366

Re: Best way to use multiple subtitle panels with same dialogue source

Thanks Tony! That's a really good advice and I'll give it shot to see if I can get the responsive UI to work. Otherwise I'll take the harder approach you suggest.