Search found 23 matches

by EntertainmentForge
Thu Jan 12, 2023 12:59 am
Forum: Dialogue System for Unity
Topic: Censuring audio swear words with beeps
Replies: 3
Views: 345

Re: Censuring audio swear words with beeps

I was also thinking about using it as another language. But won't I have to have every audio file twice in that case? Since it will load only files that have "Explicit". Is there a way to only load "Explicit" if there is "Explicit" version? And if not to load normal aud...
by EntertainmentForge
Wed Jan 11, 2023 1:12 am
Forum: Dialogue System for Unity
Topic: Censuring audio swear words with beeps
Replies: 3
Views: 345

Censuring audio swear words with beeps

How would you implement censorship beeps in voice acting using Dialogue System? I am making a game that will have swear words but I'd like to let players turn on censorship if they don't want them. I am thinking about having two audio clips for each file with a swear word. In that case, how could I ...
by EntertainmentForge
Thu Dec 22, 2022 1:22 am
Forum: Dialogue System for Unity
Topic: OnConversationLine() is called while OnConversationEnd() is ignored
Replies: 3
Views: 287

Re: OnConversationLine() is called while OnConversationEnd() is ignored

Seems to be my mistake, sorry. I made a new project where it worked fine and then copied it into the current project, and it started working somehow.
by EntertainmentForge
Wed Dec 21, 2022 12:11 am
Forum: Dialogue System for Unity
Topic: OnConversationLine() is called while OnConversationEnd() is ignored
Replies: 3
Views: 287

OnConversationLine() is called while OnConversationEnd() is ignored

Can there be a reason why OnConversationLine(Subtitle subtitle) and OnConversationLineEnd(Subtitle subtitle) functions are called on my actor game object, while OnConversationStart(Transform actor) or OnConversationEnd(Transform actor) are not?

Thank you!
by EntertainmentForge
Wed Sep 08, 2021 10:13 am
Forum: Dialogue System for Unity
Topic: Need Help With Saving Variables
Replies: 3
Views: 338

Re: Need Help With Saving Variables

Hey Tony,

Thanks for the help. These debugging tools are super helpful. But I'm still failing to save the variable. It might be because I'm changing the scene as we go from menu to battle.
I explained this in more details in video:

https://youtu.be/Ppt7IblXtHc

Thanks you!
by EntertainmentForge
Sun Sep 05, 2021 1:49 am
Forum: Dialogue System for Unity
Topic: Need Help With Saving Variables
Replies: 3
Views: 338

Need Help With Saving Variables

Hey Tony,
I can't seem to save the variable. Might be some silly thing, but I made video showing you exactly what I did and maybe you'll notice what I missed.



Thank you!
by EntertainmentForge
Sat Aug 14, 2021 5:34 am
Forum: Dialogue System for Unity
Topic: Exporting .csv dialogue with entrytaglocal
Replies: 3
Views: 371

Re: Exporting .csv dialogue with entrytaglocal

Thanks for replying anyway!
I guess it's going to be a big nuisance to record on multiple languages anyway.
by EntertainmentForge
Fri Aug 13, 2021 6:26 pm
Forum: Dialogue System for Unity
Topic: Exporting .csv dialogue with entrytaglocal
Replies: 3
Views: 371

Exporting .csv dialogue with entrytaglocal

Hey Tony, I want to export entrytaglocal instead of entrytag in .csv file. I made a short video since it's easiest to explain visually what's happening: https://youtu.be/unUvpaPGhnk And one more thing. Is there a way to export only one character instead of all of them? But again with entrytaglocal n...
by EntertainmentForge
Thu Mar 11, 2021 7:59 am
Forum: Dialogue System for Unity
Topic: How to remove a dialogue?
Replies: 1
Views: 104

How to remove a dialogue?

Hey Tony,

How can I remove one dialogue that I don't want any more?

https://prnt.sc/10iuo12

Thanks!
by EntertainmentForge
Fri Jan 22, 2021 1:40 pm
Forum: Dialogue System for Unity
Topic: How to make DialogueSystem make Conversation End through code?
Replies: 1
Views: 170

How to make DialogueSystem make Conversation End through code?

I am adding close conversation button. So I'd like to trigger DialogueSystem to make conversation end the same way it would end if I'd click on final node in conversation. Is there a way of doing this through code?

Thanks!