Search found 16 matches
- Mon Feb 15, 2021 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Re: Set lau before each conversation?
Awesome, simple!
- Mon Feb 15, 2021 12:45 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Re: Set lau before each conversation?
Actually, not 100% there, very close thou. I might need to do a partial work around if this cant be done through dialogue system. As far as I can tell, you can't set a lau variable on the triggering of the conversation. It seems that you have to set the lau variable before you trigger the conversati...
- Sun Feb 14, 2021 10:26 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Re: Set lau before each conversation?
Brilliant. Thanks again.
- Sun Feb 14, 2021 5:17 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Re: Set lau before each conversation?
No conversation issue was because variable was not being set. Thanks. I am still stuck thou, not sure if I was supposed to take what you typed literally? Variable[Variable["ConversantIndex"].."_Times"] == 0 The above is exactly what I have in my conditions. On instantiate I have ...
- Sun Feb 14, 2021 2:17 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Re: Set lau before each conversation?
I am trying to implement your idea step by step, but at them moment I am stuck on:
NPC_0 is showing as the Actor in the dialogue actor script(however is not showing on the actual database)Dialogue System: Conversation triggered on NPC_0 but skipping because no entries are currently valid.
- Sat Feb 13, 2021 10:06 pm
- Forum: Dialogue System for Unity
- Topic: Set lau before each conversation?
- Replies: 10
- Views: 281
Set lau before each conversation?
Hi Tony, I have a prefab that is instantiated x amount of times (e.g. NPC1, NPC2). I am trying to set a lau variable on each NPC so that they remember their previous conversation answers. I thought maybe I could store the variable in code and then use the On Conversation Start event on Dialogue Syst...
- Sun Feb 07, 2021 4:20 pm
- Forum: Dialogue System for Unity
- Topic: Same conversation over different prefab characters.
- Replies: 3
- Views: 97
Re: Same conversation over different prefab characters.
Phew, panic gone. Quick support once again, thanks.
It was the "Conversation Conversant" field that was not setup.
It was the "Conversation Conversant" field that was not setup.
- Sun Feb 07, 2021 2:56 pm
- Forum: Dialogue System for Unity
- Topic: Same conversation over different prefab characters.
- Replies: 3
- Views: 97
Same conversation over different prefab characters.
Hi, I am in a bit of panic mode here. I have instantiated two characters (will be many more). The all use the same conversation in the same database (barks) with lau variable added in order to make the conversation unique to the character. The issue I am having right now is that the conversation rem...
- Sat Feb 06, 2021 6:52 pm
- Forum: Dialogue System for Unity
- Topic: Opsive Character Controller Demo
- Replies: 3
- Views: 99
Re: Opsive Character Controller Demo
Awesome thanks.
- Sat Feb 06, 2021 4:48 pm
- Forum: Dialogue System for Unity
- Topic: Opsive Character Controller Demo
- Replies: 3
- Views: 99
Opsive Character Controller Demo
Hi,
I am not sure how to work the demo, all I get is this "talk" (check image). Space, Tab, nothing seems to start the actual conversation.
I am trying to use this demo as a working example of what I should do as I am struggling with implanting this in my own game.
I am not sure how to work the demo, all I get is this "talk" (check image). Space, Tab, nothing seems to start the actual conversation.
I am trying to use this demo as a working example of what I should do as I am struggling with implanting this in my own game.