Search found 3 matches
- Wed Nov 18, 2020 5:35 pm
- Forum: Dialogue System for Unity
- Topic: Any way to trigger function/emotion at specific parts of conversation?
- Replies: 3
- Views: 184
Re: Any way to trigger function/emotion at specific parts of conversation?
This actually works better than I thought. I might use the RPGMaker delays, but I have an idea how to account for those. The only issue I'm having right now is that the emote only plays on time if the player allows the dialogue to run without speeding up to the end. I have used "required" ...
- Tue Nov 17, 2020 11:51 pm
- Forum: Dialogue System for Unity
- Topic: Any way to trigger function/emotion at specific parts of conversation?
- Replies: 3
- Views: 184
Any way to trigger function/emotion at specific parts of conversation?
I have a script attached to my NPCs to change their facial textures to display emotion during a conversation. I'd like to use some type of trigger in a conversation ("Oh hey PLAYER. Wait...[Excited]you're actually here?!"). I know how I'd handle most everything else except setting up some ...
- Sun Nov 15, 2020 6:58 pm
- Forum: Dialogue System for Unity
- Topic: How do I show variables from an actor field?
- Replies: 1
- Views: 95
How do I show variables from an actor field?
Basically I want to use the value of a given actor field in a conversation. Similar to how you'd use a variable. I looked all over the forums but I can't find any idea how to do it.