When you are talking about a specific conversation, there is a checkbox called "Override Display Settings" which will allow you to change on a per-conversation basis the display settings, including editing the continue button logic
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Search found 2 matches
- Sat Nov 14, 2020 11:38 am
- Forum: Dialogue System for Unity
- Topic: How do I make a specific conversation not interrupt gameplay?
- Replies: 7
- Views: 501
- Sat Nov 14, 2020 11:24 am
- Forum: Dialogue System for Unity
- Topic: Twine Integration Conditionally Branch
- Replies: 1
- Views: 169
Twine Integration Conditionally Branch
Hello I am trying to achieve a conditional branch within Twine that I can then import into the Dialogue System, (if: $PlayerResponseCold is true)[ [[(Cold)]] ] (if: $PlayerResponseWarm is true)[ [[(Warm)]] ] However when I do the nodes become disconnected upon import into the dialogue system dialogu...