Search found 35 matches
- Sat May 01, 2021 6:17 pm
- Forum: Dialogue System for Unity
- Topic: Detect new conversations in a conversation?
- Replies: 3
- Views: 383
Re: Detect new conversations in a conversation?
That's exactly what I was looking for, thank you!
- Sat May 01, 2021 3:02 pm
- Forum: Dialogue System for Unity
- Topic: Detect new conversations in a conversation?
- Replies: 3
- Views: 383
Detect new conversations in a conversation?
Is there a simple way for me to detect whether a conversation has a new, previously inaccessible node? I'd like to use this to in order to tell my UI whether or not it needs to show the 'speak to' prompt. A quick example to illustrate what I'm trying to do: 1) Player speaks to NPC 1, who tells them ...
- Fri Mar 12, 2021 7:00 pm
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
I saw this in the documentation but must have misinterpreted it. The {{default}} keyword is exactly what I needed, thank you!
- Fri Mar 12, 2021 6:38 pm
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
Thanks! I'm using FMod to trigger sound events so I've created a custom sequencer command that seems to do the job. Is there a way to add a sequence command onto a node without clearing the default command? There are some nodes where I'd like to add a Continue()@3 command for example, but then it do...
- Fri Mar 12, 2021 4:33 pm
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
Good idea, thanks! I just tested this and it does seem to still play when the Pre Delay Icon becomes active, rather than the dialogue bubble itself. Is there a way to delay the audio message, or some other way to ensure it plays at the correct time?
- Fri Mar 12, 2021 12:39 pm
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
One slightly related question! I don't think this is worth me making a whole new thread for, but I have a small issue as a result of this new feature. I was initially playing sound events when the NPC bubble was enabled, but this now plays a bunch of one shots at once (because I'm prefilling the con...
- Thu Mar 11, 2021 7:31 am
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
That has worked perfectly, thank you!
- Wed Mar 10, 2021 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Re: Specify Starting Entry (and include previous nodes)
That sounds great - I am in indeed using SMSDialogueUI, some example code would be very helpful thank you!
- Wed Mar 10, 2021 11:42 am
- Forum: Dialogue System for Unity
- Topic: Specify Starting Entry (and include previous nodes)
- Replies: 13
- Views: 1317
Specify Starting Entry (and include previous nodes)
I've tried searching but couldn't find a specific for this (sorry if I've missed it, please point me in the right direction if so). I have an SMS conversation where I'd like to simulate previous messages history, even though the player has not actually taken part these messages. The idea is they are...
- Sat Jan 23, 2021 11:15 am
- Forum: Dialogue System for Unity
- Topic: Overriding Dialogue UI and render modes for a single scene?
- Replies: 3
- Views: 305
Re: Overriding Dialogue UI and render modes for a single scene?
Thanks, I thought it might be something like that! For anyone else coming across this post with the same issue - when I switch the render mode to World Space, I need to switch it first to Screen Space- Camera in the line above. This sets the correct scale and position of the canvas first (I don't kn...