Search found 5 matches
- Thu Nov 19, 2020 3:37 pm
- Forum: Dialogue System for Unity
- Topic: Quest WIndow Scene Events
- Replies: 1
- Views: 224
Quest WIndow Scene Events
Me again! I am looking to hide some aspects of the UI when the Quest Log Window opens. I didn't see anything already in the script to add a scene event to accomplish this. So I looked at the Quest Log Window script, do I need to override the OpenWindow() and CloseWindow()?
- Tue Nov 17, 2020 9:07 am
- Forum: Dialogue System for Unity
- Topic: Disable Player Selection for Dialogue (Solved)
- Replies: 3
- Views: 287
Re: Disable Player Selection for Dialogue
Awesome thanks! And I knew it would be something simple i was over looking.
- Tue Nov 17, 2020 8:45 am
- Forum: Dialogue System for Unity
- Topic: Disable Player Selection for Dialogue (Solved)
- Replies: 3
- Views: 287
Disable Player Selection for Dialogue (Solved)
I have tried searching but there is a lot of information here that I couldn't narrow it down enough. Anyway, when it comes to having a dialogue between my player and a NPC, anytime the conversation comes to the Player, you have to select what they're going to say. Is there a way to bypass that? So, ...
- Tue Nov 03, 2020 1:45 pm
- Forum: Dialogue System for Unity
- Topic: Hide UI during dialogue
- Replies: 5
- Views: 1188
Re: Hide UI during dialogue
Hi, Add a Dialogue System Events component to the Dialogue Manager. Configure the OnConversationStart() UnityEvent to hide your other UI elements. Configure OnConversationEnd() to show them again. If you don't have a permanent reference to the UI elements that you can assign to those UnityEvents, y...
- Tue Nov 03, 2020 7:58 am
- Forum: Dialogue System for Unity
- Topic: Hide UI during dialogue
- Replies: 5
- Views: 1188
Hide UI during dialogue
Is there anything within the Dialogue System that can disable UI elements during dialogues or do I need to script something myself? Parts of my UI (inventory ui) blocks parts of the dialogue box.