Search found 5 matches

by Jon
Thu Nov 19, 2020 3:37 pm
Forum: Dialogue System for Unity
Topic: Quest WIndow Scene Events
Replies: 1
Views: 224

Quest WIndow Scene Events

Me again! I am looking to hide some aspects of the UI when the Quest Log Window opens. I didn't see anything already in the script to add a scene event to accomplish this. So I looked at the Quest Log Window script, do I need to override the OpenWindow() and CloseWindow()?
by Jon
Tue Nov 17, 2020 9:07 am
Forum: Dialogue System for Unity
Topic: Disable Player Selection for Dialogue (Solved)
Replies: 3
Views: 287

Re: Disable Player Selection for Dialogue

Awesome thanks! And I knew it would be something simple i was over looking.
by Jon
Tue Nov 17, 2020 8:45 am
Forum: Dialogue System for Unity
Topic: Disable Player Selection for Dialogue (Solved)
Replies: 3
Views: 287

Disable Player Selection for Dialogue (Solved)

I have tried searching but there is a lot of information here that I couldn't narrow it down enough. Anyway, when it comes to having a dialogue between my player and a NPC, anytime the conversation comes to the Player, you have to select what they're going to say. Is there a way to bypass that? So, ...
by Jon
Tue Nov 03, 2020 1:45 pm
Forum: Dialogue System for Unity
Topic: Hide UI during dialogue
Replies: 5
Views: 1188

Re: Hide UI during dialogue

Hi, Add a Dialogue System Events component to the Dialogue Manager. Configure the OnConversationStart() UnityEvent to hide your other UI elements. Configure OnConversationEnd() to show them again. If you don't have a permanent reference to the UI elements that you can assign to those UnityEvents, y...
by Jon
Tue Nov 03, 2020 7:58 am
Forum: Dialogue System for Unity
Topic: Hide UI during dialogue
Replies: 5
Views: 1188

Hide UI during dialogue

Is there anything within the Dialogue System that can disable UI elements during dialogues or do I need to script something myself? Parts of my UI (inventory ui) blocks parts of the dialogue box.