Hi Tony
Thanks
I guess the activate and deactivating object works for me.
Found out if I were to click on the quest editor grey areas I would access to the Quest info rather than the quest node info
Only then am I able to deactivate the HNS element
Search found 3 matches
- Sat Oct 31, 2020 5:53 am
- Forum: Quest Machine
- Topic: Using Controller to accept quest and minor hid nav sys issue
- Replies: 5
- Views: 768
- Fri Oct 30, 2020 7:15 pm
- Forum: Quest Machine
- Topic: Using Controller to accept quest and minor hid nav sys issue
- Replies: 5
- Views: 768
Re: Using Controller to accept quest and minor hid nav sys issue
Hi Tony Didnt know it was that simple for the first one ... Im a noob in everything Unity //But for the second one though I already did hid the element as you can see in the video, The problem is when i go offscreen from the NPC, the NPC offscreen visual indicator is still there. I can solve this by...
- Fri Oct 30, 2020 12:40 pm
- Forum: Quest Machine
- Topic: Using Controller to accept quest and minor hid nav sys issue
- Replies: 5
- Views: 768
Using Controller to accept quest and minor hid nav sys issue
Hi
Is there a way that i can accept quest using my right analog stick or dpad .
2nd Qs. After completion of quest is there a way i can disable or destroy HNS element? Currently I can hide it (in minimap. compass) but if the NPC is still in the scene, I can still see the Hud element on my screen
Is there a way that i can accept quest using my right analog stick or dpad .
2nd Qs. After completion of quest is there a way i can disable or destroy HNS element? Currently I can hide it (in minimap. compass) but if the NPC is still in the scene, I can still see the Hud element on my screen