Search found 6 matches
- Mon Dec 13, 2021 12:42 am
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 8214
Re: save menu and invector inventory issues
I did a silly thing and added too large an area of poison smog to give me damage on Scene 1 to show a doubter that health status could be saved. Flapping arms is what happens when being damaged during poisoned state. I do have flapping when in pause mode but fixed that by disabling the animator duri...
- Wed Dec 08, 2021 9:11 am
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 8214
Re: save menu and invector inventory issues
Had an issue with the Unity events system but yes the latest Invector 2.6.1a works just fine with Dialogue System Save and Scene changes.
Thanks
video of it working
Thanks
video of it working
- Tue Nov 30, 2021 8:55 pm
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 8214
Re: save menu and invector inventory issues
I will test tomorrow and report back. I simply deleted my 2.6.1 and installed 2.6.1a. trigger problem.
deleted 2.6.1a and installed 2.6.1. trigger worked.
deleted 2.6.1a and installed 2.6.1. trigger worked.
- Mon Nov 29, 2021 5:03 pm
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 8214
Re: save menu and invector inventory issues
Same scene.
Tested with Invector 2.6.1 and it worked great
Tested with Invector 2.6.1a and I had trigger teleport problem, trigger acted like a barrier/wall.
Tested with Invector 2.6.1 and it worked great
Tested with Invector 2.6.1a and I had trigger teleport problem, trigger acted like a barrier/wall.
- Mon Nov 29, 2021 9:22 am
- Forum: Dialogue System for Unity
- Topic: save menu and invector inventory issues
- Replies: 20
- Views: 8214
Re: save menu and invector inventory issues
This is how I got it to work nicely, I did what Pixel Crushers recommended.. My old way "Invector cursor, lockcursor Events" works but this is cleaner and easier. {Dialogue Manager} in the scene Hierarchy.( Input Device Manager Section ) === Turn OFF Control Cursor State {MenuSystem} in th...
- Wed Oct 28, 2020 8:14 pm
- Forum: Dialogue System for Unity
- Topic: InvectorStatsSaver Question
- Replies: 2
- Views: 535
Re: InvectorStatsSaver Question
I have this error when I just upgraded from 2.5.3, I will revert back to 2.5.3 until Your new Integration is posted.
Invector 2.5.4 Released Oct 20. 2020
Invector 2.5.4 Released Oct 20. 2020